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placing a scenery at another location

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5
hi,

I want to place and existing scenery (of which i do not have the source code) at another location. How would i do that?

thanks!!

Matt
 
Hi Matt,

That depends a bit of what the other scenery is.

If you want to move an entire airport to a different location that is much harder then moving one single object. Especially when the object is in library it should be very easy to place it at a different location.

So what are you trying to move? And is it part of the default scenery or of an addon?
 
hi,

thanks for your fast reaction

its actually not an entire airport, but a few objects that are an addon to a default airport. and i want to move those objects (one building and some trees) to another airport.
 
It then really depends on how the objects have been made.

If they are library object, you would only have to find their GUID and use this unique number to call them as well on the other airport.

If the designer did not use a library this is not possible and the only way would be to decompile the source and change the coordinates there. But this is not a very good thing to do (it will probably violate the copyright of the designer as well).

Have you tried to email the designer of the addon? Maybe he can give you the object (as API macros or as MDL file), so that you can place them normally?
 
i have mailed him. So we'll see what he responds.

* Now i read about a tool called BGL to XML on AVSIM. These XML files should be compiled again with a tool found in the FS9 SDK. Could i change the coordinates in that XML file?

* how do i find out if a library has been used, and if yes, how do i find the GUID?

thansk again!
 
killerwhale65 said:
* Now i read about a tool called BGL to XML on AVSIM. These XML files should be compiled again with a tool found in the FS9 SDK. Could i change the coordinates in that XML file?

Yes, but that tool only works if the scenery has been made according to the Fs2004 standards. Most addon sceneries are not at the moment and then you will not be able to decompile it with this tool.

Instead you could use BGLAnalyzer for example and you then need SCASM to recompile.

killerwhale65 said:
* how do i find out if a library has been used, and if yes, how do i find the GUID?

You could find out by decompiling the source again or sometimes the name of the files already gives you an idea.
 
do you happen to know where i could find this BGL Analyzer? Did some searches on Google and Avsim but found nothing.

tia,

Matt
 
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