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Hello
Concerning a scenery project over Madagascar, I want to create small bush villages. So far, I used EZ-landclass; it creates easily an inhabitated area, about 1 km, rectangular, not very precise, but it works and shows a "village" in FS9.
Presently, I want something more precise, and I think to use annotator.
Unhappily, I have no aerial bmp, and agnlocator or LWMViewer asks to open a "-15digits-su.bmp" file. I think this 15 digits code is a unique geographic locator?
I tested with a copy of such an existing file (in Corsica island), with similar landscape, renamed as asked. I annotated it with some buildings, trees, ... and created agn, then installed the bmp and agn in the texture folder of a formerly declared scenery in Madagascar. Nothing appears! Can this method work (or with a any world texture bmp, renamed as "-15digits-su.bmp"? Where the 2 files must be copied? I want this autogen act only in the good area.
Thanks for help; Pierrot - FMEP
Concerning a scenery project over Madagascar, I want to create small bush villages. So far, I used EZ-landclass; it creates easily an inhabitated area, about 1 km, rectangular, not very precise, but it works and shows a "village" in FS9.
Presently, I want something more precise, and I think to use annotator.
Unhappily, I have no aerial bmp, and agnlocator or LWMViewer asks to open a "-15digits-su.bmp" file. I think this 15 digits code is a unique geographic locator?
I tested with a copy of such an existing file (in Corsica island), with similar landscape, renamed as asked. I annotated it with some buildings, trees, ... and created agn, then installed the bmp and agn in the texture folder of a formerly declared scenery in Madagascar. Nothing appears! Can this method work (or with a any world texture bmp, renamed as "-15digits-su.bmp"? Where the 2 files must be copied? I want this autogen act only in the good area.
Thanks for help; Pierrot - FMEP
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