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Platform and Shadow

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us-california
Hey everyone...kinda new at G-max and lookin for some help.

Im working on a scenery that has a landable platform. I got the platform (box), and textures, but I am not sure how to make it landable :confused: . Also, is there a way to have the aircraft cast shadows on the landable side of the platform? Thanks everyone! :D

David Biggar
david.biggar@gmail.com
 
David,

For FS9, the simplest way is to just make a square/rectangle where you want the platform to be. Besure the normal(s) are facing up. If they are facing down, the surface will support an aircraft, however, you can not "roll" on it. Texture it as you like. Use the AttachTool and declare it as a platform and you should have a landable shadow showing surface. You can even use a part that has several polys as is the case of an aircraft carrier flight deck.

Lou
 
Okay, one problem, I have the area to land, but the platform is gone. In other words, I land on a textured, floating polygon. I think I forgot to link the 2 together but then again, I dont know how to like, the SDK was way too vague on building objects. So if you know how to link, help me out please!

David
 
Hi David,

When you run the script on the polygon, it will no longer be visible. So you need to clone your visual polygon before you run the script on it. Else you will have only the landable (but invisble) polygon.
 
Okay, did all of that and I got a platform, now how would I create a runway on the platform that continues onto dry land? Even more complicated, how do I use AFCAD with all of this, can I just use AFCAD on the platform as well? The Runway takes the elevation of the airports highest terrain.

David Biggar
david.biggar@gmail.com :cool:
 
Hi David,

The last time I tried to place a runway on a platform it did not really work out. There were visual conflicts between the platform and the runway, as 3D object (which the platform is) are drawn after the runway.
 
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