• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Platforms

Oh, and another few questions related to platforms in FSX:


IIRC, FS used to crash if more than 1 hardened platform was displayed in a FS "view" at run time.


Does FSX now allow more than 1 such hardened platform to be displayed in a view at run time without crashing ?


If so, what is the practical limit of such hardened platforms that can be displayed in a FSX view at run time without a perceptible impact on FPS or crashing ?


If more than 1 hardened platform can be displayed in a FSX view at run time, is it best for purposes of performance and/or stability, that they be attached / associated with all separate MDLs (ex: limit of 1 hardened platform per MDL) ?


This video of what appears to be an "additional" Groningen UMCG Helipad beyond the one in your screenie was what brought this to mind:

http://www.youtube.com/watch?v=8EKWAH2jj74


Thanks again for sharing with us... your considerable insights in this area. :)


GaryGB
 
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Hi Arno.

Having lots of fun placing water type platforms around. Using a transparent material for the poly, I can make "traps" for planes. :)

Dick
 
Hi Arno.

What seems odd to me is that I can take an FSX x file made by MCX, compile it with FS2004 MakeMDL, and the platform works in FS2004.. but not FSX.

The very same x file, compiled by XtoMDL for FSX, makes a valid platform for FSX... with the type working as designed.

Just strikes me as odd.

Dick
 
Hi Gary,

In your Blog page regarding the new ModelConverterX (aka MCX) "Added platform support", the screenies show either an unusually large and detailed single MDL, or several MDLs all in the frame at the same time; what are we seeing there... aside from the Helipad ? :confused:

Could you tell us what object(s) we're actually seeing in the screenie above... and what other wondrous things you might already be innovating for MCX thus far ? :scratchch

It's one big MDL file. Actually it is the hospital of the city of Groningen in the Netherlands. The helipad is on top of the hospital. This model has been by one of the NL2000 members.

IMHO, the ability to use MCX as a viewer / "in-situ renderer" to display more than 1 MDL at a time within their 'relative' placement coordinate contexts (but obviously without other in-flight objects / terrain / scenery / aircraft normally shown by FS) would be interesting and helpful in some situations. :idea:

That's not a bad idea at all :). I think I should put that on the wishlist.
 
Hi Dick,

What seems odd to me is that I can take an FSX x file made by MCX, compile it with FS2004 MakeMDL, and the platform works in FS2004.. but not FSX.

The very same x file, compiled by XtoMDL for FSX, makes a valid platform for FSX... with the type working as designed.

That's the topic we discussed in the other thread. If the platform is made with MakeMDL it will not work in FSX. That's because of the faulty scenegraph reference put in by MakeMDL. Basically it applies the transformation twice, once using the scenegraph and once on the vertices of the platform. FS2004 ignores the scenegraph reference so it works, but FSX does not ignore it and therefore it does not work.

To get the FS2004 MDL working in FSX, you would need to manually tweak the ASM code to refer to the right scenegraph transformation.
 
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