Hi gents,
I need help to understand why some modified sound files don't play in FSX.
My purpose is to make 3D files from stereo files to be able to send the engines sounds at the rear speakers of my 5.1 system.
It is unclear if FSX can handle surround sound. In some forums I have read that it can, if the sound card is well configured.
Ad also some add ons sometimes have a 3D sound.
So I modifyed the engine sounds with audacity, changing them from PCM audio to extensive wave format.
When read by the Windows Media Player, the sounds work and go on the desired speaker.
But I can't hear them in FSX.
So I Wonder which 3D sound format can be used by FSX ?
Does anyone know the answer ?
I also found here that sound files should be in 16 bits and not 32 bits.
That's a point I should check with my modifyed files.
Thank you and regards.
I need help to understand why some modified sound files don't play in FSX.
My purpose is to make 3D files from stereo files to be able to send the engines sounds at the rear speakers of my 5.1 system.
It is unclear if FSX can handle surround sound. In some forums I have read that it can, if the sound card is well configured.
Ad also some add ons sometimes have a 3D sound.
So I modifyed the engine sounds with audacity, changing them from PCM audio to extensive wave format.
When read by the Windows Media Player, the sounds work and go on the desired speaker.
But I can't hear them in FSX.
So I Wonder which 3D sound format can be used by FSX ?
Does anyone know the answer ?
I also found here that sound files should be in 16 bits and not 32 bits.
That's a point I should check with my modifyed files.
Thank you and regards.




