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Please Report Version 1.5 Beta Problems Here

gadgets

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Please use this thread to report any problems in the Version 1.5 Beta
 
1.5

Not just 1.5.After 3 months trying to no avail,I hoped I would be able to get the latest version going but no luck so far.Following is a copy of a plan which produces no traffic.
//FSXDAYS=FALSE
AC#1,1,99%,24HR,VFR,12:00,12:19,30,F,1,EGBB,15:00,15:19,30,F,2,EGBE
I have traffic set to full in FSX display options,and have tried everything from 1% to 100% in my flightplans.
When I finish a flightplan and add it to the Flightplan list and compile bgl,it sends it to Docs and Settings\peter\desktop\Adobe\Traffic_bgl.Is this normal?
 
Colltip, that flight plan generates traffic on my system using default airports and a known good aircraft. (I was a little suspicious of the 99%, but it works fine - on at 100, off at 97. )

So, the problem would appear to be unique to your system. I assume you've checked for obvious things like adequate parking at both ends, the aircraft title associated with AC#1 exists on your system and there are no compiled-for-FS9 traffic files accessible to FSX.

When you say it produces no traffic, do you mean you don't see the AI airplane or it's not listed in Traffic Explorer (FSX tools menu). Is it just this particular FP or are you having such problems with other ones?

Don
 
Convert Ultimate Traffic to FSX

You asked me to try this again with v 1.5 beta and I have. This time around I got no altitude errors, but many errors of missing aircraft and flight times where arrival times were too close to departure times and again the compiler refused to compile.

There were way to many errors for me to manually try to fix, so I'll just continue to play with smaller flight plans.
 
Odaat, it is the missing aircraft that prevented you from compiling.

AIFP generates a warning whenever the departure time is within 5 minutes of the arrival time of the incomung flight. If TNGs on approach are specified, this buffer is reduced to 2 minutes. However, such warnings wouldn't stop the compile, though it's doubtful if the AI traffic would perform as intended

If you fix just the missinmg aircraft, the file should compile.

Don
 
Ok, that's what I figured. I'm just going to try to figure out (for my own curiosity) why UT compiled it. This is a wonderful tool you've created, thanks!
 
No show

Yes,I have tried lots of plans at lots of airfields using different aircraft.When you query FS9 plans,I have lots which I created for TTools.Do you suggest that I remove TTools and the 3 text folders which it created on my desktop?You have not commented on the path which compiling sends the plan
 
To be problematic, the compiled-for-FS9 files must be "visible" to FSX. That means they are either in a \scenery folder named in the scenery library or in one of the dfult folders, such as FSX\Scenery\World\Scenery. .txt files aren't an issue; its the traffic...bgl files that are the problem.

Re the destination folder for traffic files, you specify the location in the text box in the compile dialog.

Don
 
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