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FSX Plumbing method help.

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unitedkingdom
So I have just gotten into airport designing and my very first airport is OAHR. In this airport, majority of the parking spots are drive through so i employed the plumbing method.

So far, departure is fine with all aircrafts moving forward from the parking spot to the departing runway and holding short where holding short nodes exist. However, my problem lies with arrival.

Attached is the design of the airport. I have made a network for departing (Path links) and a network for arrival (Taxi links). If aircrafts exit at any of the turning where their allocated parking spots are close to them, they will follow the taxi path to their allocated parking spots. The problem is when their parking spots are not close to where they exited and they had to travel down the runway to exit at another taxiway. In this case, when the aircraft had to turn around from the exited runway, it will jump from the arrival network to the departing network.

In the design i have provided, when i tested it, if an A320 for instance land on runway 36 and exit the runway at "C" and its parking spot is at F2, it will still use the path link and travel all the way down the runway to the turning pad on runway 36 and use "F" to end up at F2 instead of the taxi link eventhough the closest node is on the arrival network.

Are there any tips to solve this problem so that aircrafts when needed to travel down the runway to exit at another taxiway it will still remain on the arrival network?

Thanks
 

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aaronscm, we need your .ad4 file to make a specific diagnosis.

There are several instances when an AI will jump to another network. They are covered in my tutorial Drive Through Parking available from my website http://stuff4fs.com.

Don
 
aaronscm, we need your .ad4 file to make a specific diagnosis.

There are several instances when an AI will jump to another network. They are covered in my tutorial Drive Through Parking available from my website http://stuff4fs.com.

Don

Hi Don. I have attached my .ad4. I have read your tutorial but i am not sure whether i have implemented everything right in this design. I would be grateful if you could have a look at let me know where i have messed up. Thanks.
 

Attachments

There are a number of cases where nrdes in the arrival network are VERY close to nodes in the departure network. This is the most common cause of the problem bahaviour. Try seperating them by at least 8'.

Don
 
There are a number of cases where nrdes in the arrival network are VERY close to nodes in the departure network. This is the most common cause of the problem bahaviour. Try seperating them by at least 8'.

Don

I will make the modification and let you know. I am assuming this is referring to separation of all nodes within the arrival network with the departing network?
 
Yes. When a node in one network is less than about 8' from a node in the other, the AI engine seems to use the closest one. If you can't separate nodes by this amount, then make sure AI in the arrivals path, for example, will encounter the node in the arrivals path before the node in the departures path, and vice versa.

Don
 
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