A
Aviasim
Guest
Hi,
I created a windsock and animated it using 3ds physics (Wind and Cloth)
When I collapse the animation to get the keyframes, it turns my model into an editable mesh and upon export - the animation is completely wiped. What I also find strange is that the keyframes are grey.
If I try to convert to editable poly, the animation gets wiped.
I heard I could use Point Cache to record an animation and then apply it to my Editable Poly object (windsock) - which worked, but again left me with no keyframes I could edit - and in MCX preview = no animation.
I have done the obvious - applied ambient animation from KF0 to KF100 - set the (FSX) material to be a skinned mesh and checked "Export Skin" and "Export Animation".
I can get the model to show either way - just no animations.
I created a windsock and animated it using 3ds physics (Wind and Cloth)
When I collapse the animation to get the keyframes, it turns my model into an editable mesh and upon export - the animation is completely wiped. What I also find strange is that the keyframes are grey.
If I try to convert to editable poly, the animation gets wiped.
I heard I could use Point Cache to record an animation and then apply it to my Editable Poly object (windsock) - which worked, but again left me with no keyframes I could edit - and in MCX preview = no animation.
I have done the obvious - applied ambient animation from KF0 to KF100 - set the (FSX) material to be a skinned mesh and checked "Export Skin" and "Export Animation".
I can get the model to show either way - just no animations.
