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FSXA Polygon Holes with Model ConvertX (SOLVED)

Yes, I made it in ADE, then converted it with the MCX Ground Poly Wizard to a BGL.
And, lo siento, but I am going to watch 'futbol' once more (Germany against Italy):).
 

Attachments

Problem Solved:

I divided the polygon in my object on two polygons and the triangle holes disappeared.


I think it's an error in 3dsmax.

I notice if you have a plane longer than 1,000 meters in FSX P3D It starts acting up I can't explain it.
I fixed it simply by slicing the plane into segments.

For example, my runway is 50x3000 meters, I slice it into 5 segments using the cut tool
or by using the division option when you first make the polygon.


Source:
http://www.fsdeveloper.com/forum/threads/flickering-with-ground-poly.437478/page-3#post-747729

The only problem that remains is the separation between polygons when I activate the "Group Polygons 500 meters" but this problem is in another post on this forum

Result:
GroundPolygonSliced.jpg


Regards
Alfredo Mendiola Loyola
Lima, Peru
 
Last edited:
I've been raging against this problem today, trying to convert some stuff to P3D from FS9. This thread (and Alfredo's persistence) was helpful.

However I think it's not FSX or P3D that is acting up, but the GPW Slice Polygon algorithm. If you create the ground poly using the GPW, and then immediately load the new bgl (import) into MCX, you will see the vertices are messed up. To me that says there is evidently something in the Slice Polygon algorithm that is not quite working.

Bryn
Australia
 
I agree it's a bug in MCX but I haven't been able to reproduce it easily. For now making sure the input polygons are not too big is the best solution.
 
Maybe this bug only happens to scenery areas on the South/West Lat Lon, negatives values.

Regards.
Alfredo Mendiola Loyola
 
I don't think that's the case. I have seen it on other locations as well.
 
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