Hi,
I've written a program using FSUIPC that uses offsets 310A to disable joystick inputs to the sim, reads actual input axis positions with 3328, etc. and then writes them back into 0BB2, etc.
Is this sort of behaviour possible with SimConnect? I've got no experience with it, and I'd like to establish that what I want to do is possible before I start porting my program.
Thanks,
Si
I've written a program using FSUIPC that uses offsets 310A to disable joystick inputs to the sim, reads actual input axis positions with 3328, etc. and then writes them back into 0BB2, etc.
Is this sort of behaviour possible with SimConnect? I've got no experience with it, and I'd like to establish that what I want to do is possible before I start porting my program.
Thanks,
Si
