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P3D v2 Possible bug in ground poly function

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us-colorado
I posted about an issue I've been getting over on the Lockheed forums about ground polys clipping through the terrain in P3D v2. After a little over two days of troubleshooting, I think I may have found a minor problem with the latest release of ModelConverterX. When exporting ground polys, MCX has a tendency to introduce unwanted gaps or breaks in the model's surface. I've only noticed this on models above a certain size, larger than maybe 200m by 200m. Even with slice every 100 meters checked, this is still occurring. I don't know for sure if this is related to MCX or if it's a problem with the current version of P3D, but when I tried an older version of MCX, the issue went away. Just a quick FYI.
 
Hi,

I think I got a similar error report by email. I still have to look into it, but it might be there is a bug in the GPW at the moment that gives some thin slices missing.
 
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