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I posted about an issue I've been getting over on the Lockheed forums about ground polys clipping through the terrain in P3D v2. After a little over two days of troubleshooting, I think I may have found a minor problem with the latest release of ModelConverterX. When exporting ground polys, MCX has a tendency to introduce unwanted gaps or breaks in the model's surface. I've only noticed this on models above a certain size, larger than maybe 200m by 200m. Even with slice every 100 meters checked, this is still occurring. I don't know for sure if this is related to MCX or if it's a problem with the current version of P3D, but when I tried an older version of MCX, the issue went away. Just a quick FYI.
