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Hi,
I am currently working on seasonal objects (blastwalls and bunkers) for my RAF Gütersloh update. So I have a question:
To get the walls and bunkers working correctly via SODE, I did make seasonal mdls of the objects which I place inside SODE. But now I have the same objects still included inside my former "ETUO_Objects.bgl" which I want to remove from this file. I don't need them anymore.
Is it possible to remove these mdl from the BGL by using MCX? When I open the "ETUO_Objects.bgl" all my mdls appear properly and I can also find my bunkers- and walls-mdl inside.
Is there any option to simply remove the mdl? After this, I could export the scenery again as a bgl file for further usage without the walls and bunkers to only have the correct season objects inside SODE....
Thanks in advance.
I am currently working on seasonal objects (blastwalls and bunkers) for my RAF Gütersloh update. So I have a question:
To get the walls and bunkers working correctly via SODE, I did make seasonal mdls of the objects which I place inside SODE. But now I have the same objects still included inside my former "ETUO_Objects.bgl" which I want to remove from this file. I don't need them anymore.
Is it possible to remove these mdl from the BGL by using MCX? When I open the "ETUO_Objects.bgl" all my mdls appear properly and I can also find my bunkers- and walls-mdl inside.
Is there any option to simply remove the mdl? After this, I could export the scenery again as a bgl file for further usage without the walls and bunkers to only have the correct season objects inside SODE....
Thanks in advance.
