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Hello all,
This is a very basic Blender question, from someone coming from gMax.
In gMax, you could do planar UV mapping and enter a specific size for the UVW "Gizmo". This allows to perfectly match resolution across textures. I'd like to do the same in Blender, so that I can match and align different textures across parts. How is this done? I could not see any way to Unwrap by first entering a specific size in Blender.
Salute!
This is a very basic Blender question, from someone coming from gMax.
In gMax, you could do planar UV mapping and enter a specific size for the UVW "Gizmo". This allows to perfectly match resolution across textures. I'd like to do the same in Blender, so that I can match and align different textures across parts. How is this done? I could not see any way to Unwrap by first entering a specific size in Blender.
Salute!