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FSXA precisely excluding waterpolys


Resource contributor
I got a problem with the default water polys in a bay area: (see attachment)

I want to recreate the coastline at the south side of the bay. For this I have to exclude the waterpoly. I create an exclude close to that blue line in the water (which are the borders of the default water polys if I'm not mistaken), which should get rid of the waterpoly surrounding the southern shores. But unfortunately, that excludes much more than I want to, making most of the bay dry.
Has somebody an idea how and where to create the exclusion to exclude the water around the southern shore, but not the water in the north parts of the bay? :confused:


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The exclusion is going to affect a QMID 11 boundary, which can be seen by loading the default file into TMFviewer and turning on the grid.

More precise levels never made it into the tools.