• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Prepar3D v3 support

arno

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The development releases of my tools now support Prepar3D v3. In the rest of this post I will provide the details about what this means for the different tools.

ModelConverterX the Convert and Place Object Wizard supports P3D v3 now, so it’s a version you can select to export to. Also the P3D v3 SDK is considered equivalent for the P3D v2 SDK, so when it comes to write MDL and BGL files I see the two versions the same for now. It seems the MDL format still has the same version. If differences are found in the future I might have to add P3D v3 MDL files as a separate output type. But for now either the v3 or v2 SDK is used to export P3D v2/3 MDL files.

scenProc you can provide the path to P3D v3 in the options and select it as a supported version in the combo box, this will ensure that the autogen configuration files are read from the P3D v3 folder. When it comes to exporting BGL files P3D v3 is considered equal to P3D v2 (see the details above for ModelConverterX).

FXEditor together with adding support for P3D v3 I have added a new options form. This allows you to specify the paths of the different FS versions. Using a combo box you can now easily switch between the versions you want to use. The active version determines where effect files are loaded from by default.

Library Creator XML when exporting P3D v2 libraries the P3D v3 SDK can also be used (see details above for ModelConverterX). No other changes made.

I don’t have P3D v3 installed myself yet, so I haven’t been able to test the support properly. If there are any issues, just let me know.

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