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Preprocces in FSDS3

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170
Country
germany
Hello,

I am working with FSDS 1.6 since a few years.
Know we started to work with XML tecnique and FSDS3 since a few days.
We have alot of gimmicks in our Sceneries I still did not find find out in new technology?
One of it is displaying things only in Winter or not in Winter..
With the old FSDS Version we use the variables of FS or made SDL Macros.
In FSDS3 you can use these things with preproccesses. But We found out that the are not working.
I tried with SDL Macros and FS variables.

Does somebody know about this problem? Or does somebody have a solution?
Thanks for your help
Christoph
 
Hi Christoph,

I think the problem is MakeMDL here, not FSDS3. MakeMDL does not support sich options by default and therefore FSDS3 can not create them anymore (as MakeMDL is now used to create the MDL objects).

But you can get such effects back in the MDL object if you wish, you just need to tweak the resulting output a little bit. This can either be done manually in the ASM code or for most tweaks it can be done with my MDL Tweaker II tool as well.
 
Ohhh then I see hard work to come for my in the next months:scratchch
I am normaly doing all these gimmicks in our Team...

Thanks for the answer.
Christoph
 
FSDS3 and preprocessing

I bumped into the same problem and already realised that I can use the
MDL Tweaker to accomplish the wanted seasonal changes or day/night
appearance of an object. But somehow he MDL Tweaker also doesn't work
for me, probably since I'm not using correct values, since I can't find the logic
in the interface: If I want a certain object to appear only by day I tried
Between,Time of day and if I enter decimal values 1,2 and 4, I get a statement
1 between 2 and 4, and that sound logical enough to understand the meaning.
But still - is there a list of prepared conditions in the MDL Tweaker format available someplace?
 
Hi,

I think you have entered the condition wrong in MDL Tweaker. This is how it works (also see my attached screenshot).

First you select the type of condition you want, in your case that is "Between". The next step is to select the variable you want to use. Once you have found it in the dropdown list, you need to press the ">" button to copy it to the variable field. In case you already know the name of the variable to use, then you can also type it into that box right away of course.

After that you need to enter the values between which the variable must be. For a time of day that is only day, this means you have to enter 1 for both the minimum and the maximum (as 1 means day). If you now add the condition, it should look like my screenshot.

Also note that if you press the "?" button you get a help window (I think it should be visible by default). This shows you the different values a variable can take for the most common variables.
 

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Thanks for Your time Arno.
Maybe I didn't express myself quite correctly. I have no problem with the interface of the MDL Tweaker itself, what I wanted to ask was actually
which of the commands(028c for time of day obviously does work) actually still work and if there is a list of this commands as they are seen in the MDL Tweaker. As You created it in the attached screen( 1 to 4 ) the model would be
displaying day textures when day and also during dusk/dawn and only not during night, while values 1 to 1 will make it display only in daytime and 1 to 2 will be showing object during day and dawn/dusk, while 2 to 4 will be displaying object during night and dusk/dawn.

So my question really needed to be: Is if there is a list of still working variables and their verbal description
of what a certain range of values does,
like for the 028c(time of the day) that list could look something like this:

0228c (time of day):

value display
1 to 1 daytime only
1 to 2 day + dawn/dusk
2 to 4 night + dawn/dusk
4 to 4 night


Cheers

Andrej
 
Hi Andrej,

As you posted that the condition as reported by MDL Tweaker looked like this "1 between 2 and 4", I assumed that you entered the values wrong. As it should mention the variable used at first and not a 1. If you do not enter the variable in the correct way, the condition will not work.

The time of day variable, 28C, should work just fine. There is no reason that it should not work. Many of the often used variables have already been added to MDL Tweaker for you, with an explanation of how to use them on the help window. This thread also shows a list of variables that do work in the scenery.
 
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