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Hi!
I have created a 3D custom bridge (in Foundry Modo, then exported to 3DS Max for materials and MSFS export). However, once in MSFS when I try to compile the project I´m getting the following error:
Do you know what can be the problem and how to solve it? (don't know if it´s a problem of the export files or a problem within the 3D object...)
Any help would be much appreciated!!! Let me know in case you need more info.
Thanks in advance
I have created a 3D custom bridge (in Foundry Modo, then exported to 3DS Max for materials and MSFS export). However, once in MSFS when I try to compile the project I´m getting the following error:
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)
INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
ERROR: <FSData
ERROR: version = 9.0
ERROR: >
ERROR: <GLTFData
ERROR: sourceFile = C:\Users\gzs20\Documents\FS2020 Projects\Vigo Bay\_PackageInt\_tempFiles\vigobay\Models\ConcreteBlock\ConcreteBlock.xml
ERROR: >
ERROR:
INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 2!
INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!
INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)
PackageBuilder | Output path does not exist: C:\Users\gzs20\Documents\FS2020 Projects\Vigo Bay\Packages\vigobay\scenery\global\scenery\modelLib.BGL
Do you know what can be the problem and how to solve it? (don't know if it´s a problem of the export files or a problem within the 3D object...)
Any help would be much appreciated!!! Let me know in case you need more info.
Thanks in advance