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MSFS Problem compiling a complex object (bridge)

Messages
20
Country
spain
Hi!

I have created a 3D custom bridge (in Foundry Modo, then exported to 3DS Max for materials and MSFS export). However, once in MSFS when I try to compile the project I´m getting the following error:

INTERNAL COMPILER ERROR: #C2006: Parse failed (0x80004005)

INTERNAL COMPILER ERROR: #C2340: Failed to finalize MODEL_DATA!

INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:

ERROR: <FSData

ERROR: version = 9.0

ERROR: >

ERROR: <GLTFData

ERROR: sourceFile = C:\Users\gzs20\Documents\FS2020 Projects\Vigo Bay\_PackageInt\_tempFiles\vigobay\Models\ConcreteBlock\ConcreteBlock.xml

ERROR: >

ERROR:



INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 2!

INTERNAL COMPILER ERROR: #C2607: Compilation errors detected, compilation failed!

INTERNAL COMPILER ERROR: #C2006: Parse failed (0x 0)

PackageBuilder | Output path does not exist: C:\Users\gzs20\Documents\FS2020 Projects\Vigo Bay\Packages\vigobay\scenery\global\scenery\modelLib.BGL

Do you know what can be the problem and how to solve it? (don't know if it´s a problem of the export files or a problem within the 3D object...)


Any help would be much appreciated!!! Let me know in case you need more info.

Thanks in advance
 
Messages
15
Country
russia
Open C:\Users\gzs20\Documents\FS2020 Projects\Vigo Bay\_PackageInt\_tempFiles\vigobay\Models\ConcreteBlock\ConcreteBlock.xml and look inside: INTERNAL COMPILER ERROR: #C2024: Failed to process closing element tag <GLTFData> near line 2!
 
Messages
20
Country
spain
Yes, not sure if it is the same problem you are experiencing but in my case the problem was that I had “too many polygons” on a single object...
On 3DS Max, I had as a single object all the structure of the bridge (which was a big amount of polygons). I simply divided this object into several different objects (detach) and it worked.

it seems that FS exporter for 3Ds Max has some kind of limitation/bug when you try to export an object with many polygons, and exports a bugged file.

hope this helps!
 
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