Hello,
I am not pro with Blender and trying to use 2.9 for exporting textured airport buildings. I searched too much but could not find the reason. It is maybe very easy to solve but I could not find it. Thanks for your support , in advance.
When using pbr textures for the faces, I want to use mapping node scale for adjusting the size of the textures and it seems to be successfull in Blender. But, when I export the models for MSFS , using the MSFS gltf exporter, I always see that the texture sizes are not as seen in Blender.
What am I missing ? Thanks.
I am not pro with Blender and trying to use 2.9 for exporting textured airport buildings. I searched too much but could not find the reason. It is maybe very easy to solve but I could not find it. Thanks for your support , in advance.
When using pbr textures for the faces, I want to use mapping node scale for adjusting the size of the textures and it seems to be successfull in Blender. But, when I export the models for MSFS , using the MSFS gltf exporter, I always see that the texture sizes are not as seen in Blender.
What am I missing ? Thanks.



