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Hi Gary,perhaps Lagaffe might offer some additional insight for us here at FSDevloper (in English), as to what, if anything, we may do with the "Asobo" exporter and a designated numeric version of Blender


Use 3.1 and will work.Blender 3.3.1.
glTF 1.1.6
Help!
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not working in Blender3.3 · Issue #164 · AsoboStudio/glTF-Blender-IO-MSFS
Current Behavior create a simple cube, and export by using this addon, then, error report ++++++++++++++++++++++++++++++++++++++++++++++++++++++ Error: Python: Traceback (most recent call last): Fi...github.com
bpy.ops.outliner.item_activate(deselect_all=True)
bpy.ops.outliner.delete()
bpy.ops.outliner.item_activate(deselect_all=True)
bpy.ops.outliner.delete()
bpy.ops.outliner.item_activate(deselect_all=True)
bpy.ops.outliner.item_activate(deselect_all=True)
bpy.ops.object.editmode_toggle()
bpy.ops.uv.smart_project()
bpy.ops.mesh.select_all(action='SELECT')
bpy.ops.uv.smart_project()
bpy.context.space_data.context = 'MATERIAL'
bpy.context.object.active_material.msfs_material_type = 'NONE'
bpy.context.object.active_material.msfs_material_type = 'msfs_standard'
bpy.context.space_data.system_folders_active = 4
bpy.context.space_data.system_folders_active = 4
bpy.ops.image.open(filepath="H:\\Textures\\Bricks051_2k\\Bricks051_2K_Color.png", directory="H:\\Textures\\Bricks051_2k\\", files=[{"name":"Bricks051_2K_Color.png", "name":"Bricks051_2K_Color.png"}], relative_path=True, show_multiview=False)
bpy.ops.transform.resize(value=(2.96283, 2.96283, 2.96283), orient_type='GLOBAL', orient_matrix=((1, 0, 0), (0, 1, 0), (0, 0, 1)), orient_matrix_type='GLOBAL', mirror=False, use_proportional_edit=False, proportional_edit_falloff='SMOOTH', proportional_size=1, use_proportional_connected=False, use_proportional_projected=False, snap=False, snap_elements={'INCREMENT'}, use_snap_project=False, snap_target='CLOSEST', use_snap_self=False, use_snap_edit=False, use_snap_nonedit=False, use_snap_selectable=False)
bpy.context.space_data.shading.type = 'MATERIAL'
bpy.context.scene.msfs_multi_exporter_settings.export_texture_dir = "../teture"
bpy.context.scene.msfs_multi_exporter_lod_groups[0].generate_xml = True
bpy.context.scene.msfs_multi_exporter_lod_groups[0].lods[0].enabled = True
bpy.context.space_data.system_folders_active = 4
Python: Traceback (most recent call last):
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\io_scene_gltf2_msfs\io\msfs_multi_export.py", line 171, in execute
MSFS_OT_MultiExportGLTF2.export(
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\addons\io_scene_gltf2_msfs\io\msfs_multi_export.py", line 45, in export
bpy.ops.export_scene.gltf(
File "C:\Program Files\Blender Foundation\Blender 3.3\3.3\scripts\modules\bpy\ops.py", line 113, in __call__
ret = _op_call(self.idname_py(), None, kw)
TypeError: Converting py args to operator properties: : keyword "export_displacement" unrecognized

thank you sirUse 3.1 and will work.

thank you sir


I keep thinking 3.1.2 fixed an issue in Blender and your clear items (windows, etc) will be displayed properly in Blender. A worthy improvement to 3.1!3.1.2 works great thanks
