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Okey, well I still got a lot to learn for sure haha..And use seams on complicated shapes when using smart function.
And btw.. your scenery looks amazing.. I love the texturing on those buildings!!
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Okey, well I still got a lot to learn for sure haha..And use seams on complicated shapes when using smart function.

Well, that's what I've used so far but this time it didn't workout as good.. :/

Can't belive I never even thought about that! Thank you!Hi OskarGustavsson!
What I have found when it comes to UV unwrapping an object, is that there is no one way to do it. It takes a combination of different approaches to find what works best in each instance. But for most instances I have found that I get the best results using Vertex Groups and marking seams that work the best. I have learnt a lot since I made my tutorials on this subject. And When I have time I will re-make my tutorials on texturing using Blender for FSX.
So to give you a good starting point: The number one thing that I have found when it comes to UV unwrapping is to always use your checkerboard board pattern on the object that you are UV unwrapping. Doing this you will instantly see where you have issues. Like stretching of your texture, or seams not lining up.
I hope this helps!
Thanks, Kris


Thank you!Hi OskarGustavss!
You are very welcome! And good luck on your project!!!!!


When you get the chance, please follow through on the promise. I'm at the moment finding it difficult making hi-def textures for FSX. I do all my modeling in Blender. Thank you.Hi OskarGustavsson!
What I have found when it comes to UV unwrapping an object, is that there is no one way to do it. It takes a combination of different approaches to find what works best in each instance. But for most instances I have found that I get the best results using Vertex Groups and marking seams, that works the best. I have learnt a lot since I made my tutorials on this subject. And When I have time I will re-make my tutorials on texturing using Blender for FSX.
So to give you a good starting point: The number one thing that I have found when it comes to UV unwrapping is to always use your checkerboard board pattern on the object that you are UV unwrapping. Doing this you will instantly see where you have issues. Like stretching of your texture, or seams not lining up.
I hope this helps!
Thanks, Kris

When you get the chance, please follow through on the promise. I'm at the moment finding it difficult making hi-def textures for FSX. I do all my modeling in Blender. Thank you.

Hi Severin!
I am presently working on a project that is taking most of my time. But like I said in that post "When I have time I will re-make my tutorials on texturing using Blender for FSX". I know the first video tutorials that I did leave a lot to desire.
Thanks, Kris