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Problem when making textures

Well, that's what I've used so far but this time it didn't workout as good.. :/

Hi OskarGustavsson!

What I have found when it comes to UV unwrapping an object, is that there is no one way to do it. It takes a combination of different approaches to find what works best in each instance. But for most instances I have found that I get the best results using Vertex Groups and marking seams, that works the best. I have learnt a lot since I made my tutorials on this subject. And When I have time I will re-make my tutorials on texturing using Blender for FSX.

So to give you a good starting point: The number one thing that I have found when it comes to UV unwrapping is to always use your checkerboard board pattern on the object that you are UV unwrapping. Doing this you will instantly see where you have issues. Like stretching of your texture, or seams not lining up.

I hope this helps!

Thanks, Kris
 
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Hi OskarGustavsson!

What I have found when it comes to UV unwrapping an object, is that there is no one way to do it. It takes a combination of different approaches to find what works best in each instance. But for most instances I have found that I get the best results using Vertex Groups and marking seams that work the best. I have learnt a lot since I made my tutorials on this subject. And When I have time I will re-make my tutorials on texturing using Blender for FSX.

So to give you a good starting point: The number one thing that I have found when it comes to UV unwrapping is to always use your checkerboard board pattern on the object that you are UV unwrapping. Doing this you will instantly see where you have issues. Like stretching of your texture, or seams not lining up.

I hope this helps!

Thanks, Kris
Can't belive I never even thought about that! Thank you! :D
 
Okey so now everything is working great thanks to you guys! :D

If anyone else get the same problem I'd recommend to use the checkerboard board pattern as krispy1001 said! Worked great!
Make a "Smart UV" and then change scale on different axis until it looks good :)
 
Hi OskarGustavsson!

What I have found when it comes to UV unwrapping an object, is that there is no one way to do it. It takes a combination of different approaches to find what works best in each instance. But for most instances I have found that I get the best results using Vertex Groups and marking seams, that works the best. I have learnt a lot since I made my tutorials on this subject. And When I have time I will re-make my tutorials on texturing using Blender for FSX.

So to give you a good starting point: The number one thing that I have found when it comes to UV unwrapping is to always use your checkerboard board pattern on the object that you are UV unwrapping. Doing this you will instantly see where you have issues. Like stretching of your texture, or seams not lining up.

I hope this helps!

Thanks, Kris
When you get the chance, please follow through on the promise. I'm at the moment finding it difficult making hi-def textures for FSX. I do all my modeling in Blender. Thank you.
 
When you get the chance, please follow through on the promise. I'm at the moment finding it difficult making hi-def textures for FSX. I do all my modeling in Blender. Thank you.

Hi Severin!

I am presently working on a project that is taking most of my time. But like I said in that post "When I have time I will re-make my tutorials on texturing using Blender for FSX". I know the first video tutorials that I did leave a lot to desire.

Thanks, Kris
 
Hi Severin!

I am presently working on a project that is taking most of my time. But like I said in that post "When I have time I will re-make my tutorials on texturing using Blender for FSX". I know the first video tutorials that I did leave a lot to desire.

Thanks, Kris

Sounds very good t me, sir. Thank you!
 
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