Hi Edrick:
I have recently discovered the same issue you have previously reported:
http://www.fsdeveloper.com/forum/showthread.php?t=5854
You have addressed the apparent production errors by ACES involving night textures for:
[FSX install path]\Scenery\Global\buildings.bgl
ctrltowrbldg04
GUID {7656aefe-406e-4465-a0f4-27023699538f}
and other objects here:
http://www.fseforums.com/forums/thread-view.asp?tid=25101&start=126&posts=150
You have reportedly fixed the issue involving \Scenery\Global\Texture\ctrl_twr_b_LM.dds, and had posted the fix at AVSIM here:
<-- AVSIM is offline presently! -->
http://forums1.avsim.net/index.php?showtopic=66903
As you may know, AVSIM deleted attachments after 7 days, and I missed your post at the time.
Would it be possible to re-post your fixes for this here at FSDeveloper as an attachment to benefit both me and other interested parties?
This apparently was not resolved in SP2/Acceleration, and I have a freeware night scenery for which I wanted to use a "somewhat visibly light-mapped" version of some objects in that default scenery library file.
Since
<-- ACES is also offline presently! -->, we obviously will need to fix these things ourselves.
I would greatly appreciate your kind consideration with this; thanks for any help you'd be willing to share with us here.
PS: Using the excellent freeware "XnView" to scan the [FSX install path]\Scenery\Global\Texture\folder, I saw
279 default texture files with the same odd 16x16 size in that folder, and only a few appeared to have any visible color in the "mini thumbnail" view; I wonder if they have display / mapping problems too?
FYI: This was also
not fixed by the December 2008 GEX freeware release which so nicely edited / enhanced most default night textures in the [FSX install path]\Texture\folder.
http://www.xnview.com/en/index.html
GaryGB