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Not if you have the alpha channel as a separate file...and we don't all have Photoshop.

Simpler than loading the alpha in DxtBmp and then saving as dds dxt5 in DxtBmp?
The reason you say this is that you believe DxtBmp does not work for FS. And you will probably say that this thread is proof of it.


No offence meant.
One is a dds created via DxtBmp, another created via FSX Imagetool, another created using the Nvidia Plugin for Photoshop, another using DxTex. All are dds dxt5 with a white alpha. No MIPs. All are 65,664 bytes. Which is which?
Given the number of times that DXTBMP.exe has completely failed to create a viable DDS/DXT5 image that would actually get loaded and displayed in FSX at all, I use the nVidia plugin almost exclusively.
DXTBmp uses the nVidia DDS library to output textures. The Photoshop plugin uses the same libraries and I wouldn`t be surprised if the other programs also use code based on the nVidia library. I would expect all these methods to create very similar results
DXTBmp - Not suitable for generating FSX DDS textures, (incompatible type output).
