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Hi Calmedia I don't know how to handle it because I use Gmax to make my ground polys for FS2004 but I guess is a texture trouble, maybe the alpha channel is bad made. you should make a gradiente to be disappearing as it is coming to the edge to avoid that. Sorry if It can't help you a lot maybe other experienced men can!
Best regards,
Alfonso.




hi guys great job
I do have a question is there a video or pdf file that shows step by step how you create the airport texture compile it export it and run it on fsx? i spent some time now trying to figure out a way ,and so far i haven't found anything. I also read the forum often but haven't stumbled upon anything yet sbuilderx is not working out for me for many reasons i think this is the best way to do it
any information will be greatly appreciated
It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. By Luis Feliz-Tirado. Example of photoreal ground scenery.