• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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FSX Problem with Ground Texture

I know the method you used because I used It once. But I don't like It because we have to modify some lines in the ASM files. Congrats
 
Hi anyHello guys, anyone know's how i can improve my ground poly edge textures, i dont like a white line along as e fence strip...theres a away can i improve it, thank you.
2014-4-27_18-53-51-419_zps42d03124.jpg
 
Make the edge gradient on the alpha channel wider, this will work very well with the photoscenery under it
 
Hi Calmedia I don't know how to handle it because I use Gmax to make my ground polys for FS2004 but I guess is a texture trouble, maybe the alpha channel is bad made. you should make a gradiente to be disappearing as it is coming to the edge to avoid that. Sorry if It can't help you a lot maybe other experienced men can!

PD: I miss to tell you this, Just make a gradient for you edges of the texture you want and not apply the gray color I have in the runway and in the terrain near the runway because I don't wanna damage you texture.

Best regards,

Alfonso.
 

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Hi Calmedia I don't know how to handle it because I use Gmax to make my ground polys for FS2004 but I guess is a texture trouble, maybe the alpha channel is bad made. you should make a gradiente to be disappearing as it is coming to the edge to avoid that. Sorry if It can't help you a lot maybe other experienced men can!

Best regards,

Alfonso.

Hi Guys thank you all, so i should try to improve my gradient, i'll work on it any news i'll let you know...thank you.
 
Hi Alfonso,
Can you please tell me what's the reason of letting the alpha channel of your texture in gray color in the runway and also in the area that's near the runway? And why you don't let it white all? Your way will let the default runway (BAD..:confused:) of FSX appears 50 percent above your real runway ?
Please tell me what are you plotting for by this work, PLS!!
xgwAHz.jpg
 
Hi Dayou ;)
Is easy and simple and is not to see the default runway that is bad, If you can see TNCM fly tampa's scenery they use that gradient technique to see the crispy ground, It is like the texture Detail1.bmp in FSX that they use to see the crispy ground in the world of FSX and not see the terrain in low resolution and you can use a customized textures like ORBX use for their scenerys. I don't know how to say that in english but I'm gonna show you with images.

Basically is because with this alpha:

bDJ4ee.jpg



You Got This low resolution image :

DRvpuQ.jpg


And If you use my alpha channel gradient technique:

HfxQ0s.jpg



You got this customized crispy ground and also It looks like It is inside the ground of Flight Simulator and not over the terrain:

MzahFT.jpg


gYCSXn.jpg


I use that simple crispy texture one, but you can use another made by yourself. and then work in your customized runway below the gound poly and above the crispy texture. that's the reason I use a darker gray color for my runway and lighter gray for the area near my runway because I wanna people note my customized runway more than the original satelital runway texture.

:D That's It. Simple and Easy.

**PD: It also helps you disappearing more the cut lines of the edges of the textures.

Best Regards,

Alfonso
 
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Hi Alfonso,
I tried your method which is to color the runway and taxis with gray color (50 percent black) but see what I get:
First, I used this alpha for the runway
TBmXeW.jpg

I get this in FSX: (I can barely see the default runway under my ground poly)
aNjZ9c.jpg

But when I use the normal method:
plMd4K.jpg

I normally see my custom ground poly:
q8rHaQ.jpg

What's the matter? Did I miss something?
Please Help!

Dayou.
 
Hi dayou is basically because you are setting the ground polygon without the crispy layer.
You should make over the ground poly in GMAX a layer in which you are gonna set the crispy texture and contour it around you want in the ground poly and set the texture in UVW Mapping to be 32 x 32 or less like 16 x 16 like this:

phrQng.jpg


fS4fe5.jpg


5XIQBp.jpg



After that you should export that crispy layer and set it into a layer below the ground poly and in the middle I mean between the ground poly and the crispy ground you should set you customized taxi,runway and cracks or whatever you wan't. example:

Ground Poly 48

Taxi and runway 40

Crispy layer 32

or something like that.

Best regards,

Alfonso
 
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hi guys great job

I do have a question is there a video or pdf file that shows step by step how you create the airport texture compile it export it and run it on fsx? i spent some time now trying to figure out a way ,and so far i haven't found anything. I also read the forum often but haven't stumbled upon anything yet sbuilderx is not working out for me for many reasons i think this is the best way to do it

any information will be greatly appreciated
 
hi guys great job

I do have a question is there a video or pdf file that shows step by step how you create the airport texture compile it export it and run it on fsx? i spent some time now trying to figure out a way ,and so far i haven't found anything. I also read the forum often but haven't stumbled upon anything yet sbuilderx is not working out for me for many reasons i think this is the best way to do it

any information will be greatly appreciated

If you mean photo ground textures there is a tutorial at this link

http://flyawaysimulation.com/downloads/search/?q=mkphogt.zip&cat=

It is very easy to create your very own high-resolution, custom (photo-real) ground textures. This document explains the concepts and techniques and illustrates the use of SBuilderX with which you can quickly and easily download aerial images and make this type of scenery. By Luis Feliz-Tirado. Example of photoreal ground scenery.
 
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