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Problem with hard surface

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10
Hello everybody :).

I am gaining Grey hairs with a FSX helicopter landing pontoon which has the shape of an octagon. The platform is 150 cm high and has a guardrail around which is slightly higher.

I followed Adams' hard surface tutorial and it compiled to mdl without a problem (using 3.5.1). I then added the mdl with LibraryMaker and placed the object with IS. At first i noticed that the Heli on the platform is moving while panning the view around (like when you have runway set to wrong elevation). After restarting FSX the Heli sits now even about 2 meter above the pontoon...
I checked the xml Y coordinate and it's fine with 1.5 meter.
Could it be that there is a problem when the hard surface is not the highest point ? Is there anything else i have to watch out for ? A square shape poly instead of a octagon didn't help either.

Should i create a separate object for the hard surface and place with IS corresponding to the pontoon ?

Thanks for your help :)


Heiko
 
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I think Instant scenery is probable a good program but time and time again I see guys posting problems here and Instant scenery seems to be mention so many times.

I think you should set the cords for your object in FSDS and place it as a BGL file directly to see if the problem is with the way you made the object or if it with IS.

If you are not sure how to do that.
- Just slew to the location you want your object.
- Then save the flight (name it something like “test location”)
- Exit the game
- Open your project
- Go to “File” then to “Project Properties”
- Then to “Import From Saved Flight”
- From this window navigate to the saved flight and click on it. (It should be in your “My Document->>Flight Simulator X Files)
- Now just save your project as a BGL and install this BGL directly into you active scenery folder, make sure and textures for this object are in the corresponding textures folder.


H_Farfy:D
 
Hallo Mango

If you use instant scenery as a placing tool,and you want a hard platform or lights to work right,export al you FSDS projects as xfile and compile with XToMdl in the fs sdk to model,then it will work right,just a tip get you scale right in FSDS before hand,if you change the scale in instant scenery hard platform dont work.

Frits:D
http://sites.google.com/site/triengtriengscenery/
 
Hallo Mango

If you use instant scenery as a placing tool,and you want a hard platform or lights to work right,export al you FSDS projects as xfile and compile with XToMdl in the fs sdk to model,then it will work right,just a tip get you scale right in FSDS before hand,if you change the scale in instant scenery hard platform dont work.

Frits:D
http://sites.google.com/site/triengtriengscenery/

Considering I'm am no where a scenery type person, can I assume that compiling to MDL using FSDS 3.5.1 may leave the mdl in a slightly less useable form for Instant Scenery?

It would be intersting to see what options are used in the command line xtomdl.exe when exporting the x file, versus the default FSDS options used in the CreateMDL.bat file that calls out xtomdl.exe
 
I can't duplicate this problem using Instant Scenery. I recently modeled the WW2 P-6 catapult as a scenery object (FSDSv3.5.1) and added it to Instant Scenery. It has some structure above the hard surface. I used IS to place it on several vessels and a couple of land bases and the airplane always sits and stays in the correct place until launch.

I have also taken my carriers (CV-1,CV-2,CV-3 and CV-4) and added them to IS. They have a lot of superstructure above the hard deck. I have used IS to place them all kinds of places and the aircraft sit properly in all cases.

Cheers, Paul
 
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Thanks for all your help and sorry for the riot... I identified the problem :rolleyes:

It's not the pontoon but the default dock object i used to connect the pontoon to the shore. It has a completely screwed up over-sized hard surface which sits several meter above the object and was reaching over my platform.
Freaking unbelievable...

It works now correct even with the hard surface as separate object. I have to check if it gets unusable when i re-size - thanks for the tip :).

Sometimes you really try to fix a problem at the wrong end... :o

Cheers

Heiko
 
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