So....I've been converting scenery for Boston from Google Warehouse models. Started working on the State Street Financial building and had it all ready to go with mipmapped textures. Loaded up FS9 and it later crashes and says FS9 has run out of memory. Got rid of the mipmaps and just went for a straight texture and it works. My question is why and should I not use mipmaps in the future or what?
What was also weird was that the mipmap textures worked in FSX yet not in FS9 with the same scenery installed in both simulators (wanted a constant).
Any help would be appreciated.
Eric
What was also weird was that the mipmap textures worked in FSX yet not in FS9 with the same scenery installed in both simulators (wanted a constant).
Any help would be appreciated.
Eric

