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FSX Problem with mouserect on VC animated switch

Now this might be a VERY long shot, but can it be something to do with the X and Y positions in the code of the 2D gauge?

That any element of the 2D gauge itself is "bigger" then the actual poly hence "blocking" over the other 3D mesh?



Edit: After some thinking this will only affect other gauges on the same material (I think)..
 
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not that either, because the problem occurs even if i do not add any gauges

as soon as I add the VC material, and add the VC entry in the CFG it happens, the VC entry can have no gauges at this point, only the header info

[Vcockpit01]
Background_color=0,0,0
size_mm=1024,1024
visible=1
pixel_size=1024,1024
texture=$vc1
 
I attempted to create my first 3-D animated VC switch, but I can not get the mouserects to show up properly. I searched though the forums and I've found several similar issues, but none that seem to exactly match my problem.

I created an animated knob using the procedures in the FSX SDK, and the knob shows up properly and will animate if I trigger the animation from another source. However, the mouserects do not function. The "hand" does not appear when I hover over the object, and nothing happens when I click. After tearing my hair out for a few hours and some extensive experimentation, I determined that if I remove all the VC cockpit materials from the model the mouserect responds properly. The underlying object and the UVW map are still there, just removing the material itself solves the problem.

I'm not doing anything special with the material, I tried to create the simplest VC material I could based on the tutorials I found. I've attached screenshots of one of the materials in case they may offer a clue.

I hope someone has come across this before, and I thank you for your responses in advance!

Hi Patfitzsim!

What 3D software are you using?

I am using Blender 2.72B! I did not have the problem with Blender 2.70.

I have been fighting the very same problem for quite awhile now. I thought that I had the problem fixed. I was told that I was using to many polys for my instruments. So I cut down my poly count to one. My mouse rects that I had applied to the throttle, and mixture worked for a awhile and then I started having the very same problem again after I recompiled my .mdl file.

I am sorry that I can not tell you what it could be, but I can tell you what I found that it is not.

Steps that I took to try to fix the problem:

1. Started a new Blender file to make sure I did not have a corrupt file.
2. Re-made my VC model from scratch.
3. Re-moved all software for FSX and FSX SDK from my system.
4. Went through registry and cleaned out anything that had to do with FSX or FSX SDK
5. Re-installed software.
6. Formatted System hard-drive.
7. Re-install OS Windows 7 64bit, and all software required for FSX , and FSX SDK
8. Changed the amount of polys that I was using for instruments. (from 7 to 1)

All of these steps did not help at all.:(

I got so frustrated, I decided that I would not use 2D instruments at all. I am now using all 3D instruments and everything is working fine now. My mouse rects that I have applied to my throttle, mixture, ect.. and buttons all work fine.

I do not know what is wrong, or if I am doing something wrong. I don't think that I am doing anything wrong because my model that I used for the Blender2FSX panel tutorial works fine. But it was made with Blender 2.70. Now I can recompile my that file with Blender 2.72 and everything works fine. But if I make the very same file new using Blender 2.72 it does not work.

Here is the link to the thread that I started on this issue: http://www.fsdeveloper.com/forum/threads/mouse-rect-attach-point-unsolved.432280/
And here is the second one that I started:http://www.fsdeveloper.com/forum/threads/blender-users-vc-panels-and-mouse-rects.432451/

I hope you have better luck than I have. I would like very much to find out what is wrong, or am I going something wrong.

(And I always make sure that my scale is re-set to a default 1,1,1)

Thanks, Krispy1001:)
 
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