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Problem with Names

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2,192
Country
germany
Hello there,

when I started reading the various manuals and tutorials for tools like RWY12_Object_Placer, Scenery_Creator, Library_Creator, Library_Object_Manager etc. I was very confused about the many types of BGL-files and their associated XML-Files, at least the many different names suggested this.
I tried to keep track by using a marker-pen color code.

Today, many months wiser, I see only 3 types
- containing both the "Scenery Object" data and the "Model Data name" info
- containing only "Scenery object" data (for placement)
- containing only "Model Data names" (library)

I am in the process of trying to explain all this to some newcomers to scenery design - and that in German!

I ask you guys - and perhaps Arno in particular - are there "standard names" for these 3 types availabe?
What do you old hands use?

I have a couple of self-made solutions, but they need a whole sentence for clarity, which goes against the inherent Teutonic thrive for precision and Goetheian beauty.

I hope the Anglosaxon fraction with their ability to express complex issues with short but descriptive words has a solution, which I could convert into "New German".

I think this question is rightly placed in the Coffee House, so I suggest you have a coffee and maybe a Genevar to top it off.

I hope you don't mind my bending your ears.

Helli
 
I don't think there's much wrong with your short names here -- you've called them Library and Placement files, which is pretty much what I use.
I like the explanation from the FSX SDK for those files which contain both object and placement data:
"If the reference to a model is made in the same XML placement file as the model's position, then that model will not be available worldwide, but will be scoped to the vicinity of the placement (this is for scenery optimization purposes)."
So I might call this a local placement file, or optimised placement file.
 
Hi Helli,

For most projects I work on I use names like this:

ehdr_lib.bgl
ehdr_object_placement.bgl

The first is the object library and the second only contains the placement. I don't use the mixed version in my projects. Oh, and the first part is just the ICAO code of the airport I work on.

This is not a standard, but at least using something like lib or library in the name of your library makes it clear that it is only a library and does not place any objects in the scenery.
 
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