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MSFS Problem with "normal" texture

Messages
5
Country
brazil
Hi! I'm editing the "VCOL_EJ190_FUSE_NORMAL.PNG.dds" texture from the Virtualcol Embraer 190 (I deleted useless details, like decals). I saved in DDS DXT1 without alpha and with mipmaps (NVIDIA plugin), and in the simulator it appears as in Trip's repaint shots (Niki's shots are the original "normal"):



The original "normal" is also saved in DDS DXT1 without alpha and with mips.


What could be going wrong?
 
Messages
19
Country
netherlands
Is there something in the attributes? If I use UVpackmaster it adds an attribute and that messes up my textures in MSFS. The attributes can be found on the same tab where you can find the vertex, face and uv maps. Good luck.
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
31,554
Country
netherlands
Hi,

Are you sure the normal map is DXT1, the fspackagetool normally uses a different compression for the normal map.
 
Messages
5
Country
brazil
Is there something in the attributes? If I use UVpackmaster it adds an attribute and that messes up my textures in MSFS. The attributes can be found on the same tab where you can find the vertex, face and uv maps. Good luck.
And where do I see attributes?
 
Messages
19
Country
netherlands
Hmm ok if your not using Blender my advise is useless.. sorry. Blender coverts textures for you, but that sometimes goes wrong as described. Good luck.
 
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