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MSFS20 Problem with Polygon exclude

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200
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germany
Hi,
I just started to exclude all default stuff from my airport. Worked fine at the beginning (veg, roads, buildings, default GP, taxiways, signs...)
I added a new Object imported from blender, checked something in a other project, rejoined the started one and now I got the problem, that my excluding polygon is excluding all but not the GP/taxways/taxi signs.
I really dont know what I maybe clicked accidently.
Hopefully someone can help me :D
 
Hi,
I just started to exclude all default stuff from my airport. Worked fine at the beginning (veg, roads, buildings, default GP, taxiways, signs...)
I added a new Object imported from blender, checked something in a other project, rejoined the started one and now I got the problem, that my excluding polygon is excluding all but not the GP/taxways/taxi signs.
I really dont know what I maybe clicked accidently.
Hopefully someone can help me :D
You don't exclude taxiways (and such, GP are apron?) with a polygon,

You need to set some deleteCommands into the Airport object, open its properties, scroll down untile you see the delete properties and start demolishing! 😅
 
But i would swear that at the begining it worked that way.
But okay, Thank you very much for the hint!
 
Ok I did what you told. marked all, but the signs and taxilights are visible still. Any advice?
1674294739235.png


I also got stock cars around which arent excluded.(maybe part of an city update?) How to get rid of them?
Ground is flickering a lot too. seems like 2 layers are on top of each other...
 
Last edited:
Okay, I dont know but the signs are excluded.
Problem with the ground flickering and default cars are still there. Here an example. Are there any problems excluding photogrammetry?
And how to exclude default parked cars? I still dont know where they are coming from? World Update Germany Hannover?

Hope anyone can help
1674852213801.png
 
For those who are interested:
I had some help from Asobo and can reproduce the flickering ground after excluding the photogrammetry. It is a bug, which comes with Phtogrammatry Update and is now in the backlog.
 
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