• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

FSXA Problem with propeller animation :(

Messages
56
Country
poland
Hi.Im still having fun with my project.For long time I cant find good way to fix my problem.In FSX i have a problem with prop0_blurred.Hub is not working correctly?Is it to complicated or wrong animation.U can see info at this link:http://youtu.be/SBBlsbYHtaQ
Im lookig for advice.
Thanks.
 
Um...
"This video is private.
Sorry about that."​
 
When I make a prop disc.... I...

* Make a disc, set Gizmo to be aligned with the scene world
* Set size, and then reset scale
* Click Animation Manager on and set KF's from zero to 100 for prop0_blurred animation name tag
* Open Attachment manager and click on Visibility and then find prop0_blurred visibility, click attach to Geometry.
* Close those
* Turn on Animation mode, rotate disc at KF 25 at 90 degrees of rotation (or slightly less), repeat for KF 50, 75, and 100. (Cannot be over 90 degress rotation). So thats 4 animations; 25, 50, 75, and 100 KF points, 90 deg's each.
* Compile a model and test in FS.

If you go over 90 deg's on each rotation, it will not work, as you cannot go over 360 degrees within 100 key frames. :banghead:


Hope that helps.

NOTE: You must add a texture to this, click on Transparent on the Material editor if working in FSX/P3 for the prop to show up right in FS/P3.
 
Thank you lionheart for help.
That part I looking for:
"* Turn on Animation mode, rotate disc at KF 25 at 90 degrees of rotation (or slightly less), repeat for KF 50, 75, and 100. (Cannot be over 90 degress rotation). So thats 4 animations; 25, 50, 75, and 100 KF points, 90 deg's each."

Now need to fix my hub.Maybe I should copy animation for it,because it could be a degree issue.I mean I have 3 hub.Still,slow,blurred but all are at different degrees I believe-due manual setup.I try copy animation from still to all of them and see what happend.
 
Also, I dont think you can copy animations. You have to animate a part, if I am understanding you correctly.

What you can do is animate a disc as prop0_blurred and clone it and name it prop0_slow, and go through all the proper name tagging on it to change it over.

Just spin it at each KF point, name it right in Animation Manager and Attach Point / Visibility and you should be good to go.

:)
 
Yes propeller disc is fine right now.Thanks to you Lionheart.
Still having issue with hub.Still same problem as at the movie. :(
 
I'd suggest this is a strobing effect, to do with display refresh rate. The same is seen in films in which waggon wheels appear to turn backwards. I once complained an aircraft's props turned the wrong way - they actually turned the correct way but strobing made them look otherwise. :o
 
Ahhhh! Just connect the hub to a prop disc! Only animate one item and all its sub parts, connect to it.

Then you will not have anything out of sync.



Bill
 
Back
Top