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I have a stubbornly annoying problem with my model textures getting converted (by the SDK tools) from PNG (with alpha) to DDS. Here is my original PNG texture, with Alpha transparency, shown in PhotoShop:
And here is what I get when they get converted to DDS (opened in PhotoShop): You will notice 2 white lines (indicated with yellow arrows) where there shouldn't be anything. The DDS Alpha channel is correct, however, RGB channels have this added, for some reason, during the conversion process.
While these lines are outside of alpha mask and ordinarily shouldn't pose a problem, I have my UV mapping RIGHT NEXT to the alpha channel border, and the white color is bleeding into my texture. Anyone has any idea why this is happening, and perhaps how to fix it?
I can fix this by moving my UV mapping one pixel away from Alpha channel border, but this is a common texture to MANY objects, and I don't want to adjust UV mapping on all of them.
And here is what I get when they get converted to DDS (opened in PhotoShop): You will notice 2 white lines (indicated with yellow arrows) where there shouldn't be anything. The DDS Alpha channel is correct, however, RGB channels have this added, for some reason, during the conversion process.
While these lines are outside of alpha mask and ordinarily shouldn't pose a problem, I have my UV mapping RIGHT NEXT to the alpha channel border, and the white color is bleeding into my texture. Anyone has any idea why this is happening, and perhaps how to fix it?
I can fix this by moving my UV mapping one pixel away from Alpha channel border, but this is a common texture to MANY objects, and I don't want to adjust UV mapping on all of them.
