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FSXA Problem with Sloping Terrain Polygon

Hi Ken:

I'm still travelling, so just a brief reply here.

That was an editing error in my latter post above; the correct Altitude values are indeed 184.7393 meters / 606.2 Feet based on precision LiDAR.

I have begun making corrective edits to that post:

https://www.fsdeveloper.com/forum/threads/problem-with-sloping-terrain-polygon.453264/post-888349


Upon my return to a "real" computer, I shall also edit the ADE-derived KBHM file / folder paths I posted above, which are likely different than ADE used in your computer, since I had installed ADE v1.79x using your initials to compile BGLs from your KBHM source file(s) attached above in this thread.

Additionally, I shall reply to your other questions later tonight or tomorrow.

GaryGB

That's okay Gary. Just whenever you have the time.
 
b.) Disable your own custom ADE / SBuilderX -derived KBHM BGL files:

[FSX install path]\Scenery\World\Scenery\KBHM 1970_B-W_ADEX_KM_ALT.BGL (this is output by ADE when airport compiles)

[EDITED]

KBHM 1970_B-W_ADEX_KM.bgl

KBHM 1970_B-W_ADEX_KM_CVX.bgl

KBHM 1970_B-W_ADEX_KM_GP.bgl

KBHM 1970_B-W_ADEX_KM_OBJ.bgl

Hi Gary,

The 4 KBHM 1970_B-W BGL files you indicated above are correct but I want to be sure I understand regarding where you say the install path is for these files. You say the install path is: C:\FSX\Scenery\World\scenery, then below that, you show the 4 KBHM 1970_B-W_ADEX bgl files. What I'm not sure of is that if you're saying that these 4 files are in the path you indicated or if you're just referring to the file KBHM 1970_B-W_ADEX_KM_ALT.BGL that is in that path. The only path where these 4 KBHM 1970 bgl files exist are in my KBHM 1970 Scenery folder. But the KBHM 1970_B-W_ADEX_KM_OBJ.bgl is not in my scenery folder. So, I'm curious as to where you got that and if that obj.bgl file should be there in my scenery folder.
 
Hi Gary,

The 4 KBHM 1970_B-W BGL files you indicated above are correct but I want to be sure I understand regarding where you say the install path is for these files. You say the install path is: C:\FSX\Scenery\World\scenery, then below that, you show the 4 KBHM 1970_B-W_ADEX bgl files.

Hi Ken:

To verify the KBHM ARP FSX default APX Altitude versus IRL Altitude based on precise LiDAR scan results, please try this:


1.) Temporarily disable the files listed below, by copying into a ZIP archive within their original folder:

a.) Disable FSX default files:

[FSX install path]\Scenery\0302\scenery\APX24200.bgl

[FSX install path]\Scenery\0302\scenery\cvx2420.BGL


b.) Disable your own custom ADE / SBuilderX -derived KBHM BGL files:

[FSX install path]\Scenery\World\Scenery\KBHM 1970_B-W_ADEX_KM_ALT.BGL (this is output by ADE when airport compiles)

[EDITED]

KBHM 1970_B-W_ADEX_KM.bgl

KBHM 1970_B-W_ADEX_KM_CVX.bgl

KBHM 1970_B-W_ADEX_KM_GP.bgl

KBHM 1970_B-W_ADEX_KM_OBJ.bgl


c.) Delete original files after having been copied into ZIP file backups

[END_EDIT]

What I'm not sure of is that if you're saying that these 4 files are in the path you indicated or if you're just referring to the file KBHM 1970_B-W_ADEX_KM_ALT.BGL that is in that path. The only path where these 4 KBHM 1970 bgl files exist are in my KBHM 1970 Scenery folder.

[FSX install path] is a 'variable', for wherever you installed FSX on your own computer (...which in my case, is not on drive C: )


Note this example path pertains ONLY to an intended run time path location required for proper functionality of a *_ALT.BGL:


[FSX install path]\Scenery\World\Scenery\KBHM 1970_B-W_ADEX_KM_ALT.BGL


Thus, I wrote this as:


[FSX install path]\Scenery\World\Scenery\KBHM 1970_B-W_ADEX_KM_ALT.BGL (this is output by ADE when airport compiles).

Here, I'm referring ONLY to the file KBHM 1970_B-W_ADEX_KM_ALT.BGL, because it is intended to be moved elsewhere..


The other (4) files must be placed in an active \Scenery sub-folder path location elsewhere, for proper run time functionality:

KBHM 1970_B-W_ADEX_KM.bgl

KBHM 1970_B-W_ADEX_KM_CVX.bgl

KBHM 1970_B-W_ADEX_KM_GP.bgl

KBHM 1970_B-W_ADEX_KM_OBJ.bgl



You said you could not locate these files on your system due to the 'example' path I had originally used, so I deleted the path. ;)


But the KBHM 1970_B-W_ADEX_KM_OBJ.bgl is not in my scenery folder. So, I'm curious as to where you got that, and if that obj.bgl file should be there in my scenery folder.

I had previously been using ADE version 1.78x, and when I saw that you had attached only KBHM 1970_B-W_ADEX_KM.ad4, I wanted to see what BGL files that project would output when compiled.


So I decided to install ADE version 1.79x (which I had been planning to do anyway), and to create files with your initials so the file names would match what you had been using, I (temporarily) utilized your initials when I installed ADE version 1.79x.


I configured ADE for a "split compile" via: :pushpin:

ADE Menu > Settings > Options > Program Options dialog > {Project} tab > check: "Separate Airport and Object Files" > [Save] button


I used ADE Menu > File > Open Airport ...to import your KBHM 1970_B-W_ADEX_KM.ad4 project file, Saved, and compiled into BGLs.

The KBHM 1970_B-W_ADEX_KM_OBJ.bgl file was, of course, output along with the other (3) BGL files above for your airport project.


GaryGB
 
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Jon,

It was mentioned here that you had a manual, or a tutorial that explains how to create sloping terrains. Will you please tell me where I can find it?

Ken.
 
FYI: I have not yet located several older posts by Jon Masterson (aka "Scruffyduck") or George Davison (aka "GHD" and/or "Golf-Hotel Delta"), which explain the intricacies of how one must configure CVX vector vertex points for intersecting polygons used for both level and sloped flattens.

Alternatively, the closest example I can recall which IMHO is more likely to describe how to create sloped flattens, uses SBuilderX (not ADE):

https://www.fsdeveloper.com/forum/threads/flattens.425495/post-632954

https://www.fsdeveloper.com/forum/threads/flattens.425495/post-784142

Jon,

It was mentioned here that you had a manual, or a tutorial that explains how to create sloping terrains. Will you please tell me where I can find it?

Ken.

Hi Ken:

I did subsequently find a few posts by Jon and George regarding how to create sloping terrains as a means of blending central airport flattens into surrounding terrain mesh; however, they are very brief, and most of that info no longer had the linked images available.

That work-flow was further developed by Don Grovestine (aka "gadgets") via his TerrainSculptor Pro utility:

https://www.fsdeveloper.com/forum/forums/terrain-sculptor.146/

Be aware that utility has a steep learning curve, and Don has limited time available to answer questions in these forums, :alert:


Again, I encourage you to learn a GIS application work-flow, so you can make custom terrain mesh and CVX sloped flatten TINs. ;)

GaryGB
 
Last edited:
Hi Ken:

I did subsequently find a few posts by Jon and George regarding how to create sloping terrains as a means of blending central airport flattens into surrounding terrain mesh; however, they are very brief, and most of that info no longer had the linked images available.

That work-flow was further developed by Don Grovestine (aka "gadgets") via his TerrainSculptor Pro utility:

https://www.fsdeveloper.com/forum/forums/terrain-sculptor.146/

Hi Gary,

Thanks for posting this. But the link posted by gadgets is not active or something is wrong with it. This is the kind of problems I run into every time I turn around. When I click the link Terrain Sculpure, this is what I get:


Image.jpg



I guess I clicked on the right link, and had to go through several pages just to even find it. It says Terrain Sculpture so I guess I clicked on the correct link.


Again, I encourage you to learn a GIS application work-flow, so you can make custom terrain mesh and CVX sloped flatten TINs. ;)

Yes, you're right on that. I've been using it and going over some the tools and features but it seems to be more complex than Global Mapper. What USGS websites should I look for in the selection box to get LIDAR, or which ones do you use? I don't see anything that says LIDAR.

Ken.
 
Hi Gary,

Thanks for posting this. But the link posted by gadgets is not active or something is wrong with it. This is the kind of problems I run into every time I turn around. When I click the link Terrain Sculpure, this is what I get:


View attachment 76180


I guess I clicked on the right link, and had to go through several pages just to even find it. It says Terrain Sculpture so I guess I clicked on the correct link.

In the Left Side Menu, click [Latest General Release]




Yes, you're right on that. I've been using it and going over some the tools and features but it seems to be more complex than Global Mapper.

What USGS websites should I look for in the selection box to get LIDAR, or which ones do you use? I don't see anything that says LIDAR.

Ken.

The terrain mesh BGL demo I made for you used:

SRTM Worldwide Elevation Data (1-arc-second Resolution, SRTM Plus V3)
USGS_one_meter_x53y371_AL_JeffersonCo_2013.tif
USGS_one_meter_x52y372_AL_JeffersonCo_2013.tif
USGS_one_meter_x53y372_AL_JeffersonCo_2013.tif
USGS_one_meter_x51y372_AL_JeffersonCo_2013.tif
USGS_one_meter_x52y371_AL_JeffersonCo_2013.tif
USGS_one_meter_x51y371_AL_JeffersonCo_2013.tif


I would need to check what download URLs may be available, as the 1m LiDAR Elevation GeoTIFFs were from The National Map.

The SRTM Worldwide Elevation Data (1-arc-second Resolution, SRTM Plus V3) was directly downloaded via Global Mapper; however, IIRC there is a version of that data set available on a USGS FTP site (browse-able via FireFox, MS-Edge, or MS-Internet Explorer).

Note that both the 1 Meter and 30 Meter data is required in the source file(s) submitted to SDK Resample, in order to back-fill data voids, and to provide data that allows FS SDK terrain grid vertex alignment within the "snapping distance" allowed for the FSX / P3D terrain rendering sub-system to form a gridded, contiguous ground surface (...this prevents pits / spikes at run time).

GaryGB
 
Last edited:
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