Hi Gary,
The 4 KBHM 1970_B-W BGL files you indicated above are correct but I want to be sure I understand regarding where you say the install path is for these files. You say the install path is: C:\FSX\Scenery\World\scenery, then below that, you show the 4 KBHM 1970_B-W_ADEX bgl files.
Hi Ken:
To verify the KBHM ARP FSX default APX Altitude versus IRL Altitude based on precise LiDAR scan results, please try this:
1.) Temporarily disable the files listed below, by copying into a ZIP archive within their original folder:
a.) Disable FSX default files:
[FSX install path]\Scenery\0302\scenery\APX24200.bgl
[FSX install path]\Scenery\0302\scenery\cvx2420.BGL
b.) Disable your own custom ADE / SBuilderX -derived KBHM BGL files:
[FSX install path]\Scenery\World\Scenery\KBHM 1970_B-W_ADEX_KM_ALT.BGL (this is output by ADE when airport compiles)
[EDITED]
KBHM 1970_B-W_ADEX_KM.bgl
KBHM 1970_B-W_ADEX_KM_CVX.bgl
KBHM 1970_B-W_ADEX_KM_GP.bgl
KBHM 1970_B-W_ADEX_KM_OBJ.bgl
c.) Delete original files after having been copied into ZIP file backups
[END_EDIT]
What I'm not sure of is that if you're saying that these 4 files are in the path you indicated or if you're just referring to the file KBHM 1970_B-W_ADEX_KM_ALT.BGL that is in that path. The only path where these 4 KBHM 1970 bgl files exist are in my KBHM 1970 Scenery folder.
[FSX install path] is a 'variable', for wherever you installed FSX on
your own computer (...which in my case, is
not on drive C: )
Note this example path pertains ONLY to an intended run time path location required for proper functionality of a
*_ALT.BGL:
[FSX install path]\Scenery\World\Scenery\
KBHM 1970_B-W_ADEX_KM_ALT.BGL
Thus, I wrote this as:
[FSX install path]\Scenery\World\Scenery\KBHM 1970_B-W_ADEX_KM_ALT.BGL (this is output by ADE when airport compiles).
Here, I'm referring
ONLY to the file KBHM 1970_B-W_ADEX_KM_ALT.BGL, because it is intended to be moved elsewhere..
The other (4) files must be placed in an active \Scenery sub-folder path location
elsewhere, for proper run time functionality:
KBHM 1970_B-W_ADEX_KM.bgl
KBHM 1970_B-W_ADEX_KM_CVX.bgl
KBHM 1970_B-W_ADEX_KM_GP.bgl
KBHM 1970_B-W_ADEX_KM_OBJ.bgl
You said you could not locate these files on your system due to the 'example' path I had originally used, so I deleted the path.
But the KBHM 1970_B-W_ADEX_KM_OBJ.bgl is not in my scenery folder. So, I'm curious as to where you got that, and if that obj.bgl file should be there in my scenery folder.
I had previously been using ADE version 1.78x, and when I saw that you had attached only
KBHM 1970_B-W_ADEX_KM.ad4, I wanted to see what BGL files that project would output when compiled.
So I decided to install ADE version 1.79x (which I had been planning to do anyway), and to create files with your initials so the file names would match what you had been using, I (temporarily) utilized your initials when I installed ADE version 1.79x.
I configured ADE for a "split compile" via:
ADE Menu > Settings > Options > Program Options dialog > {Project} tab >
check: "
Separate Airport and Object Files" > [Save] button
I used ADE Menu > File > Open Airport ...to import your
KBHM 1970_B-W_ADEX_KM.ad4 project file, Saved, and compiled into BGLs.
The
KBHM 1970_B-W_ADEX_KM_OBJ.bgl file was, of course, output along with the other (3) BGL files above for your airport project.
GaryGB