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problem with transparent textures

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mexico
hello! this is my first thread in this forum!
sorry for my poor english
i have a problem with the transparent textures.. i made a transparent box in an scenery, but i can't see the building behind :(, i attached a screenshot

thanks a lot for your answers

Bye!
 

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Hi,

Are the two buildings in the same object or are it two separate objects you placed?

Usually such problems are caused by a drawing order problem. For example if the reference point if the building behind is closer than the reference point of the transparent object.
 
Hi, just to help you out.
I have attached a zip file for you to look at.
You may keep the files and use them as you wish.
They are:
1. FSDS fsc file - a plain box.
2. MDL file - compiled with FSDS v3
3. BMP - completely transparent.
The mdl file will give you a transparent box that you can see through. It cannot be seen. I use it to hide small default objects instead of using an exclusion square.
Hope this helps.
 
Last edited:
solved transparent, but now crash building!

thanks a lot! i can made the box transparent, but now i have a new problem when tested the scenery, start fs9 in the new scenery but in some parking positions when change the view fs detect a crash building :confused: i don't know what happened, something have any solution???

i'm a very begginer as you see :D
 
The quickest and easiest solution is to delete any Exclusions that have been made. You will then see exactly what it is you are crashing into!
What are you using to design the basics of the airport?
I mean the taxiways and runways etc not the actual scenery.
If you are using AFX then you should go to their forum and look at the threads and posts there.
 
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