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Hi,
First of all sorry about my broken English , I apologize for that ,
I need help with my ground poly for msfs , I am working on Gpoly for msfs using 3ds max 2022 , every thing is looking good when i work on my project inside 3ds max (pic #1) , even the GP looking fine when i import it into MCX (pic#2) , the problem appear when i import the file (gltf) into sim as a projected mesh (pic #3) , some areas texture is not correct and looks wavy , looking for any possible solution .
What have I done to correct it?
1-used polygon and terraforming to correct terrain surface .
2- try to separate GP elements ( asphalts and concretes) and import them into sim individually over each other.
3-Export the model in various formats fbx , ade , 3ds etc and convert them into gltf as well.
none of these help me fix the issue.
PS : I import exported gltf from 3ds max into mcx to working on textures , its easier for me to do it using mcx.
Regards
First of all sorry about my broken English , I apologize for that ,
I need help with my ground poly for msfs , I am working on Gpoly for msfs using 3ds max 2022 , every thing is looking good when i work on my project inside 3ds max (pic #1) , even the GP looking fine when i import it into MCX (pic#2) , the problem appear when i import the file (gltf) into sim as a projected mesh (pic #3) , some areas texture is not correct and looks wavy , looking for any possible solution .
What have I done to correct it?
1-used polygon and terraforming to correct terrain surface .
2- try to separate GP elements ( asphalts and concretes) and import them into sim individually over each other.
3-Export the model in various formats fbx , ade , 3ds etc and convert them into gltf as well.
none of these help me fix the issue.
PS : I import exported gltf from 3ds max into mcx to working on textures , its easier for me to do it using mcx.
Regards