Hello, First of all sorry for my English but I'm from the Basque Country and I'm not very fluent in it.
I'm new using AFLT and I have to say that it is an interesting and very usueful tool, but now i have a problem with it at the point of adding a new object. I will put here the step by step process in order to make easier the way to solve the problem:
- Firstly I created the object with sketchup and then I converted it to a FSX and FS9 models (with Model Converter X) in orther to put those models in the suitable folder of AFLT. Maybe here is the problem cause I think that it's necessary to create an object with 2 or more LODS and some other important things that I am maybe doing wrong.
- I also attach (with MCX) and empty attachpoint
- Then I create all textures in DDS and DXTBMP format in orther to put in the proper texture folder of AFLT.
- When the objext and textures are properly situated I put a new sentence in Types.txt as follows:
Biarritz_fokoak|Biarritz_fokoak|APPROACH | 1 | 90 | 45 | | True | F | -12/0/0; -6/0/0; 0/0/0; 6/0/0; 12/0/0
- Then I started the AFLT app and I made and array with this new object (in orther to try it) but when I am going to compile the array I get this error menssage:
System.ArgumentException: The target array is not long enough to copy all the items in the collection. Check array index and length.
en System.BitConverter.ToInt16(Byte[] value, Int32 startIndex)
en AFLT.MakeModels.GetSceneForAttachpt_FS9(Int32& nTRAN)
en AFLT.MakeModels.AdjustBaseModel(Int32 fFSVer_FS)
en AFLT.MakeModels.MakeModels(Model model_, Int32 fFSVer_Models, Int32 fFSVer_FS)
en AFLT.MakeArray.MakeArray(String sPath_Def)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thank you,
Gontzal
I'm new using AFLT and I have to say that it is an interesting and very usueful tool, but now i have a problem with it at the point of adding a new object. I will put here the step by step process in order to make easier the way to solve the problem:
- Firstly I created the object with sketchup and then I converted it to a FSX and FS9 models (with Model Converter X) in orther to put those models in the suitable folder of AFLT. Maybe here is the problem cause I think that it's necessary to create an object with 2 or more LODS and some other important things that I am maybe doing wrong.
- I also attach (with MCX) and empty attachpoint
- Then I create all textures in DDS and DXTBMP format in orther to put in the proper texture folder of AFLT.
- When the objext and textures are properly situated I put a new sentence in Types.txt as follows:
Biarritz_fokoak|Biarritz_fokoak|APPROACH | 1 | 90 | 45 | | True | F | -12/0/0; -6/0/0; 0/0/0; 6/0/0; 12/0/0
- Then I started the AFLT app and I made and array with this new object (in orther to try it) but when I am going to compile the array I get this error menssage:
System.ArgumentException: The target array is not long enough to copy all the items in the collection. Check array index and length.
en System.BitConverter.ToInt16(Byte[] value, Int32 startIndex)
en AFLT.MakeModels.GetSceneForAttachpt_FS9(Int32& nTRAN)
en AFLT.MakeModels.AdjustBaseModel(Int32 fFSVer_FS)
en AFLT.MakeModels.MakeModels(Model model_, Int32 fFSVer_Models, Int32 fFSVer_FS)
en AFLT.MakeArray.MakeArray(String sPath_Def)
en System.Windows.Forms.Control.OnClick(EventArgs e)
en System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
en System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
en System.Windows.Forms.Control.WndProc(Message& m)
en System.Windows.Forms.ButtonBase.WndProc(Message& m)
en System.Windows.Forms.Button.WndProc(Message& m)
en System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
en System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Thank you,
Gontzal
