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FSXA Problems with animated Windsock model

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In the Downloads > Scenery Design > Objects section of FSDeveloper there is an animated windsock model (which appears to be an FS2004 model). I loaded the model into ModelConverterX but noticed that the windsock pole is lying on the ground instead of standing upright. Is this the way the model was created, or is ModelConverterX not importing the model correctly?

Regards, Mike Mann
 
Hi,

That's a bug in ModelConverterX. Probably because of the tweaked animations the reader is confused.
 
OK, I used Library Creator XML and the FS2004 SDK and can use the object in FSX, but I do have one other question. I noticed that every once in a while when placing the windsock that it seems to suffer from Saint Vitus Dance. In early posts here at FSDeveloper, Jon Patch made reference to this problem and indeed certain locations in his scenery Victoria+ suffer from this. I was wondering if a solution to this problem was found?

Regards, Mike Mann
 
Can you explain what the problem is?
 
Can you explain what the problem is?

In the thread titled wind turning runway indicator in the Scenery design > 3D Objects > GMax and 3DS Max section, Jon Patch mentioned: "And so that folks are aware: the windsock has one known bug. When viewed from certain directions with the wind from certain directions the windsock can oscillate between two different directions about 70 degrees apart. This happens quite rarely." Later in the same thread Jon Patch again says: "Note at rare times it may vibrate at high speed when the wind is calm, but that's rare."

I have also noticed what Jon Patch has described, in some of my own placements of this windsock. I was just wondering if a solution for this bug has been found in the last two years since the thread posts were written.

Regards, Mike Mann
 
Hi,

I have never seen it myself and don't think it has been fixed. If it is the wind direction variable in FS that gives the wrong data there is not much we can do about it.
 
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