Hello All!
I'm trying to port my scenery from x-plane, and cannot understand what is wrong with 3ds max models. I've made simple box with pbr texture (normal map is directX), it has separate smoothing group for every poly, but in msfs it looks like they are smooth and model has bright edges on shadowed side:
Another problem with normal map. Somehow it has wrong surface lighting - it becomes dark under sun light:
Can someone look at my model and say what is wrong?
I'm trying to port my scenery from x-plane, and cannot understand what is wrong with 3ds max models. I've made simple box with pbr texture (normal map is directX), it has separate smoothing group for every poly, but in msfs it looks like they are smooth and model has bright edges on shadowed side:
Another problem with normal map. Somehow it has wrong surface lighting - it becomes dark under sun light:
Can someone look at my model and say what is wrong?