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I have created a concrete bridge with Blender made up of a few different mesh objects some with modifiers such as array and decimate. I have APPLIED all modifiers and then did a JOIN so that I have only one mesh in the collection (see image below which has two collections for the demonstration). I also placed both the origin and 3D cursor at the bottom left of the model so that I could rotate at that point.
I export as an extended gLtf for MSFS and placed the model using MSFS SDK however when I use the rotate gizmo it only rotates in the centre.
In an attempt to try and workl out what is causes the problem in MSFS SDK I then imported the gLtf created into Blender and noted that when I rotate on the Z axis the model appears to rotate on two axis (see image where I have rotated on the Z axis).
In an attempt to work out what I could be doing wrong I created a PLAIN mesh cube, moved the origin and 3D cursor to a bottom corner, exported as extended gLtf and then imported that gLtf (it is the rad colored cube in the image) and it rotates correctly on the Z axis.
In fact when I rotate the bridge on any axis it appears to rotate on multiple axis.
It rotates correctly when I open my Blender file (ie not import the exported gLtf) so I feel that it must have something to do with the export to extended gLtf but I cannot work out what.
Any ideas why my bridge model won't rotate correctly? Note how the bridge has rotated on the Z axis and ALSO tilted over yet the red cube has not.
I have now attached the gLtf and bin file.
I export as an extended gLtf for MSFS and placed the model using MSFS SDK however when I use the rotate gizmo it only rotates in the centre.
In an attempt to try and workl out what is causes the problem in MSFS SDK I then imported the gLtf created into Blender and noted that when I rotate on the Z axis the model appears to rotate on two axis (see image where I have rotated on the Z axis).
In an attempt to work out what I could be doing wrong I created a PLAIN mesh cube, moved the origin and 3D cursor to a bottom corner, exported as extended gLtf and then imported that gLtf (it is the rad colored cube in the image) and it rotates correctly on the Z axis.
In fact when I rotate the bridge on any axis it appears to rotate on multiple axis.
It rotates correctly when I open my Blender file (ie not import the exported gLtf) so I feel that it must have something to do with the export to extended gLtf but I cannot work out what.
Any ideas why my bridge model won't rotate correctly? Note how the bridge has rotated on the Z axis and ALSO tilted over yet the red cube has not.
I have now attached the gLtf and bin file.
Attachments
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