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Hi Guys,
I am in the market for C++, C#, and/or VB.net developers...
Programming related around the development of a new multi-player client for FS2004, FSX, P3D (X-Plane?) (SimConnect & FSUIPC). The client will form part of a new open standard "FSMPP" (Flight Simulator Multi-Player Protocol) currently in development / documentation stages.
The idea here is to establish a OPEN, WELL DOCUMENTED *standard* for multi-player networks in terms of Flight Simulation instead of the current situation where everyone basically does their own thing. The end result, will hopefully be a set of open standards, which will be endorsed by the community, and opening up the very closed, undocumented, and secretive implementations of multi-player networks in the Flight Simulation area in terms of server and client development for multi player networks...
My main areas of concern (that I want this position to focus on), is the establishment of the multi-player environment (multi-player and/or AI objects), movement and controls of these objects, animation of objects (gear, flaps, pitch/bank, etc. - as highly detailed and animated as possible), dynamic scenery placements, dynamic bgl (afcads) if possible, etc. Essentially, I am after as much as what is theoretically possible.
This will be a paid job (negotiable), obviously with a lot of room for additional work in the future. I'm hesitant at this stage to say this, but depending on location(s), circumstances, and a few other factors, this may even become a permanent position in the future.
Feel free to PM if interested. I am all for back-end work, but UI and interfacing with SimConnect is unfortunately above my pay grade
I am in the market for C++, C#, and/or VB.net developers...
Programming related around the development of a new multi-player client for FS2004, FSX, P3D (X-Plane?) (SimConnect & FSUIPC). The client will form part of a new open standard "FSMPP" (Flight Simulator Multi-Player Protocol) currently in development / documentation stages.
The idea here is to establish a OPEN, WELL DOCUMENTED *standard* for multi-player networks in terms of Flight Simulation instead of the current situation where everyone basically does their own thing. The end result, will hopefully be a set of open standards, which will be endorsed by the community, and opening up the very closed, undocumented, and secretive implementations of multi-player networks in the Flight Simulation area in terms of server and client development for multi player networks...
My main areas of concern (that I want this position to focus on), is the establishment of the multi-player environment (multi-player and/or AI objects), movement and controls of these objects, animation of objects (gear, flaps, pitch/bank, etc. - as highly detailed and animated as possible), dynamic scenery placements, dynamic bgl (afcads) if possible, etc. Essentially, I am after as much as what is theoretically possible.
This will be a paid job (negotiable), obviously with a lot of room for additional work in the future. I'm hesitant at this stage to say this, but depending on location(s), circumstances, and a few other factors, this may even become a permanent position in the future.
Feel free to PM if interested. I am all for back-end work, but UI and interfacing with SimConnect is unfortunately above my pay grade