• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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MSFS20 Project SkyNet (OpenSky)

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unitedkingdom
hello all, i am looking for some contributors, who can help with my latest idea. namemd Project SkyNet (OpenSky)!

Key Features & Technical Specifications

A. The Expansive & Dynamic Traffic Library

  • Multi-Era Database: A core library containing accurate flight models, liveries, and performance data for aircraft from every era:
    • Pioneer Era: Wright Flyer, Blériot XI
    • Golden Age: DC-3, Lockheed Constellation, Ford Trimotor
    • Jet Age: De Havilland Comet, Boeing 707, Concorde
    • Modern Era: All current airliners, business jets, GA aircraft.
    • Future Concepts: Conceptual designs and "what-if" aircraft (e.g., Boeing Sonic Cruiser, next-gen eVTOLs).
  • Community-Driven Expansion:
    • Simple Contribution System: A standardized, documented file format (e.g., JSON/YAML) for adding new aircraft, defining flight performance, and linking to 3D models and liveries.
    • Livery & Model Linking: The system can reference and use high-quality aircraft models and liveries already installed in the user's community folder.
    • Curated Repository: An official, vetted repository for community-submitted aircraft profiles to ensure quality and performance accuracy.
  • Intelligent AI Pilots: AI that understands the aircraft it's flying. A DC-3 will fly a slow, low-altitude, VFR-style route, while a 737 will follow modern SIDs and STARs.

B. The Powerful Traffic Scheduler

  • Global Traffic Engine: A background service that generates realistic flight schedules for the entire globe, not just the player's vicinity.
  • Custom Route Creation:
    • User-Defined Schedules: Users can create and share custom airline schedules, historical routes (e.g., Pan Am 1950s routes), or one-off special flights (e.g., a Spitfire airshow display).
    • Dynamic & Static Traffic: Supports both regularly scheduled flights and one-off, dynamic "on-demand" traffic like GA pattern work, air taxis, and military exercises.
    • Historical & "What-If" Scenarios: Schedule a day where Concorde is still flying the North Atlantic, or a 1930s air race across the continent.
  • Traffic Density & Performance Sliders: Granular control over the number of aircraft in the sky, with a focus on CPU/GPU optimization to minimize performance impact.

C. The Immersive ATC System

  • Voice & Text-Based ATC: Full ATC services from Gate to Gate, with synthesized voice (compatible with 3rd party voice packs) and text-to-speech fallback.
  • Procedurally Generated, Context-Aware Dialogue: ATC instructions are not pre-recorded. They are generated in real-time based on:
    • Aircraft type and performance.
    • Current weather and traffic conflicts.
    • Airport layout (using underlying MSFS/navdata).
  • Human-Like Imperfections: Optional "realism" settings can introduce slight radio static, miscommunications, and controller accents for immersion.
  • VFR & IFR Support: Full support for both flight rule types, including VFR traffic advisories and flight following.
  • Multi-Frequency Monitoring: Ability to monitor multiple ATC frequencies simultaneously (e.g., listening to Tower while on Ground).

D. Addon Airport Integration (A Core Principle)

  • AFCAD-Aware: Directly reads and utilizes airport.xml/bgl data from addon airports to understand precise gate assignments, taxiway layouts, parking spots, and runway configurations.
  • Dynamic Ground Operations: AI traffic will use correct, complex taxi routes at high-detail addon airports, avoiding the "plowing through grass" behavior of the default system.
  • Community Airport Profiles: Allows creators to build and share specific "operation profiles" for their airports (e.g., defining which gates are for heavies, where GA parks, specific noise abatement procedures).

E. User Interface & Control Panel

  • In-Game Toolbar Integration: A sleek, VR-friendly toolbar widget for quick access.
  • Traffic & ATC Manager: A comprehensive out-of-game desktop application for:
    • Managing the aircraft library (enable/disable eras).
    • Creating and editing flight schedules.
    • Configuring ATC voice and realism settings.
    • Viewing a real-time map of global AI traffic.
i really want us to come together, to make one of the greatest open source programs for MSFS2020, the world has ever seen!
 
well the thing is gary, he hasn't been online since may. if he was more active, i would communicate with him to see what could happen.
 
Project Opensky (Hiroshi Igami, Mitsushi Yutaka, et al.) is/was an existing entity, so you should probably think of a new project name to avoid confusion (I sometimes wonder how often FlightFX gets emails about my old 737s 🤣).
 
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