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Project ???

arno

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Hi all,

Over the last few years I have added many features to scenProc, like the improved feature detection logic. These features have not only been made because they are cool to create, but also because I needed them for a project I was working on. Now that this project is reaching completion it is time to show some of the results. For the moment I'll keep it a secret where this is. But I can tell you that it is an area with little vegetation GIS data available, so I had to detect all the trees from the imagery data. 95% of what you see in these screenshots has been made with scenProc.

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Waaay too many street lights I think ;) But pretty darn amazing that has been done with just detection! I have to start digging into that.
 
Great, the yellow trees in autum should be darker - like the summer ones. Overall lighting is really nice, indeed.

Thomas
 
Great, the yellow trees in autum should be darker - like the summer ones. Overall lighting is really nice, indeed.

The tree models are just the standard FSX models, I have not changed them. So how they look depends on the textures that are used for the default trees.
 
All buildings have flat roofs or am I wrong?

Nope, they have custom roof models that I have made to represent the shapes typically found in that area.
 
Thanks, it only looked like that from your screenshots.
And as I have no cat, my curiosity can not kill it :)
 
Awesome, thanks Arno! We've established the roofs are neither flat, nor overly pitched:

roof.JPG


That could imply a "gambrel roof," as some seem pitched, but, not as tall as the pitch would produce, similar to those in the upper right corner. This characteristic is typical of a gambrel roof, at sufficient pitches and viewing angles, the roof reaches up from the viewer, but never forms a peak. Here is an example. This picture is titled "Dutch Bungalow's," btw.

534471564_f1d0403da8_z.jpg

Am I close, so far? Elsewhere we have golf courses, a presence of shoreline and as one commentator opined, an abundance of highway illumination.

golf course.JPG

Netherlands?
 
Below is another screenshot that shows the different types of roofs available better.

No, it is not the Netherlands. For the Netherlands I would be able to download GIS data that includes every forest and tree row in the country (except for the trees that are in people's gardens), so I would have no need to detect the vegetation from teh imagery. So it is somewhere else ;)

1588791229627.png
 
This amazing!. Is this program using OSM for roads etc. too? Looks like you are trying your own version of Microsoft Bing AI. :D
 
That's amazing Arno, I really need to try to wrap my head around scenProc . I am really appreciative of all your tools BTW, I use them daily. Thank you.
 
This amazing!. Is this program using OSM for roads etc. too? Looks like you are trying your own version of Microsoft Bing AI. :D

I'm pushing whatever data I can find for the area into scenProc, to try to make the scenery as realistic as possible. So yes, that includes OSM data for roads, but also various other data sources. Things like tree species data to select appropriate trees models for the area.
 
You did a really good job of that! :D

I would like to ask you a few things...
1. How big is the area you created?
2. How long did it take ScenProc to detect the vegetation? I did the same with my Mallorca scenery, but my computer needed more than a week for it... :po_O
3. Did you also detect the buildings with ScenProc, or do they come from a different data set?
 
Hi Matthias,

Let's say that the area is about twice Mallorca at the moment, but my workflow is designed in such a way that I can scale it to bigger areas as well. The current area is just a demo, the plan is to use it on other areas soon as well.

I don't have my logs at hand at the moment. But I think the vegetation detection on this area took something like 3 hours in total. Making the photoreal scenery takes most time.

Buildings were not detected (although I did experiment with that in the past), I found a suitable data set for them.
 
I don't know when you tried the vegetation detection, version 3.0 of scenproc has a completely new implementation that is more efficient.

But I also have to be honest, some of the "turbo" features were developed for this project and are not in the development release of scenproc.
 
Does your sceneproc now make "ortho" type scenery? Do you know about ortho4XP (X-Plane) version to produce huge scenery tiles for x-Plane (and FSX/P3D) (assume yes)? Is your scenproc similar to that now? how does scenproc now differ from FSEarthTiles or Ortho4XP?
 
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