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Prop disk textures showing as 'black' in FS9

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11
Hi folks...I'm not usually on these forums but that's a good thing - it means I haven't run into 'lunchbag letdown' problems while wearing my 'amateur developer' gloves.
This time though, despite a LOT of experimenting, has me stumped.
I have 2 sets of three gmax disks (short cylinders) that I have appropriately named 'prop0_still/slow/fast', prop1_still/slow/fast'. I have three texture sets, my still/slow/fast jet fan blades...some very cool, homemade jetfan textures that show up wonderfully in my gmax viewport, but are consistently showing uo in FS9 as 'black', a texture failure of some sort, resulting in serious lunchbag letdown.:(
Textures are 512 X 512 DXT3's with alpha. Naming conventions in gmax have been followed, I believe.
I've had to link the prop disks to the 'flaps' parent part as I have rotating jet nacelles (Osprey-like) but all the 'spinning disk' parts 'stock' animate properly, and move properly with the nacelles as they rotate back....the darn disks just show as 'black' though, and refuse to render my lovely textures. Any ideas? I have one that came to me like a dim light-bulb while I was typing and will post back once I go test it out...hopefully I post back 'GFETE'...'Grinning From Ear To Ear'.:D

EDIT:....Well, I went to DXT1 (no alpha) but still have 'black' textures on my prop disks. It could be any number of things I messed up here, I'm at the point where if I don't fix it soon I'll start the whole 'propdisk' thang from scratch again and see how it goes. Will post back with a workable process once I get it right!
 
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Well, I solved my problem....rebuilt my disks by just making a flat cylinder in gmax, rotating the 'pivot only' so it spun properly, and actually mapping AND UVW unwrapping the disk in gmax. I cloned the disk twice AFTER mapping and unwrapping to get my other disks and applied the appropriate textures. They still need to be scaled and merged into the same space and placed in the nacelles, but at least I can SEE my textures in FS9...what a relief, I guess they need to be UVW unwrapped to avoid lunchbag letdown. It's funny, I had this work for jetfan disks on another project without ever having to 'Unwrap' them in max. Here's a link to my successful (finally) test pics, over at SurClaro's Add-ons developer's section of their excellent flightsim forum, so you can see what I'm blathering about.:D
http://forums.surclaro.com/ftopic12200-15.html
 
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Rule #1:

All parts in Max/GMax should be UVW Mapped for optimal results... :teacher:
 
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