Hi folks...I'm not usually on these forums but that's a good thing - it means I haven't run into 'lunchbag letdown' problems while wearing my 'amateur developer' gloves.
This time though, despite a LOT of experimenting, has me stumped.
I have 2 sets of three gmax disks (short cylinders) that I have appropriately named 'prop0_still/slow/fast', prop1_still/slow/fast'. I have three texture sets, my still/slow/fast jet fan blades...some very cool, homemade jetfan textures that show up wonderfully in my gmax viewport, but are consistently showing uo in FS9 as 'black', a texture failure of some sort, resulting in serious lunchbag letdown.
Textures are 512 X 512 DXT3's with alpha. Naming conventions in gmax have been followed, I believe.
I've had to link the prop disks to the 'flaps' parent part as I have rotating jet nacelles (Osprey-like) but all the 'spinning disk' parts 'stock' animate properly, and move properly with the nacelles as they rotate back....the darn disks just show as 'black' though, and refuse to render my lovely textures. Any ideas? I have one that came to me like a dim light-bulb while I was typing and will post back once I go test it out...hopefully I post back 'GFETE'...'Grinning From Ear To Ear'.
EDIT:....Well, I went to DXT1 (no alpha) but still have 'black' textures on my prop disks. It could be any number of things I messed up here, I'm at the point where if I don't fix it soon I'll start the whole 'propdisk' thang from scratch again and see how it goes. Will post back with a workable process once I get it right!
This time though, despite a LOT of experimenting, has me stumped.
I have 2 sets of three gmax disks (short cylinders) that I have appropriately named 'prop0_still/slow/fast', prop1_still/slow/fast'. I have three texture sets, my still/slow/fast jet fan blades...some very cool, homemade jetfan textures that show up wonderfully in my gmax viewport, but are consistently showing uo in FS9 as 'black', a texture failure of some sort, resulting in serious lunchbag letdown.
Textures are 512 X 512 DXT3's with alpha. Naming conventions in gmax have been followed, I believe.
I've had to link the prop disks to the 'flaps' parent part as I have rotating jet nacelles (Osprey-like) but all the 'spinning disk' parts 'stock' animate properly, and move properly with the nacelles as they rotate back....the darn disks just show as 'black' though, and refuse to render my lovely textures. Any ideas? I have one that came to me like a dim light-bulb while I was typing and will post back once I go test it out...hopefully I post back 'GFETE'...'Grinning From Ear To Ear'.
EDIT:....Well, I went to DXT1 (no alpha) but still have 'black' textures on my prop disks. It could be any number of things I messed up here, I'm at the point where if I don't fix it soon I'll start the whole 'propdisk' thang from scratch again and see how it goes. Will post back with a workable process once I get it right!
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