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I'm sure some of you have noticed that ground steering in almost all MSFS aircraft, but especially the small aircraft, is a total disaster. I've been under the assumption that it is the friction model that over "grips" the nosewheel and results in ridiculously squirmy steering once you pass around 15 knots. This is despite trying to tune the small number of parameters linked to the ground steering. But it is not the steering at all! It is the PROP WASH. Like those old Volvo cars which kept their side lights on whatever you did to switch them off, Asobo's absurdly exaggerated prop wash makes runway take off steering a nightmare, and it is hard coded. You cannot switch it off. I've tried. Positive and negative values from 0.0001 up to 10000, + and -. Nothing happens. The prop wash is not editable in any practical sense.
Experiment: Just to check and identify exactly what is going on I applied a ZERO steering angle to the nosewheel of several of the smaller MSFS aircraft. This means that you cannot turn AT ALL. But wait, you can! As soon as you exceed around ten knots with full power, the rudder becomes a super-steering superman, flipping the entire aircraft 180 degrees if you apply full rudder. Someone at Asobo actually DESIGNED this deliberately. It wasn't an accident and it is not a bug. Someone actually CHOSE to apply this "feature".
It means that unless you opt for a rudder that is set to an angle of less than around 3 degrees max, and you set yaw authority almost to zero, you are going to squirm your way down the runway. Furthermore, there is no separation between what happens on the ground and what happens in the air. If you have a rudder that can achieve the mildest sideslip you are also going to have a rudder that is going to squirm its way down the take-off run. In LEGACY mode this does not happen. In legacy mode there are several variables that can adjust prop wash on roll, pitch and yaw. NOT SO in MSFS "modern" flight model. There are two variables, or three if you count the dubious " torque on roll". Both of them invite you to enter a value. But after entering a huge array of values, NOTHING makes the slightest difference.
I'm afraid this is yet another indicator of the fact that whoever designed the flight modelling in MSFS has absolutely no idea how aircraft fly. They might be clever with maths and equations, but it is clear they have never actually sat in an aeroplane and thought with any depth about how aircraft respond.
The reason I say this is not to be unkind or provocative, but already end users are complaining about a host of mods, freeware, payware and other addons, as though the authors of these additions are responsible for the flaws within. In most cases they are not. They are dealing with a system which claimed it was a revolution, or at least partly revolution in flight dynamics. It isn't. It is a CUT DOWN version of what was in FSX, but this time without enough user control and with important parameters removed or hidden, to absolutely no purpose. We don't need "1000" lift points. We need INTELLIGENT controls and parameters designed by an intelligent and aware person who understands how aircraft fly.
Experiment: Just to check and identify exactly what is going on I applied a ZERO steering angle to the nosewheel of several of the smaller MSFS aircraft. This means that you cannot turn AT ALL. But wait, you can! As soon as you exceed around ten knots with full power, the rudder becomes a super-steering superman, flipping the entire aircraft 180 degrees if you apply full rudder. Someone at Asobo actually DESIGNED this deliberately. It wasn't an accident and it is not a bug. Someone actually CHOSE to apply this "feature".
It means that unless you opt for a rudder that is set to an angle of less than around 3 degrees max, and you set yaw authority almost to zero, you are going to squirm your way down the runway. Furthermore, there is no separation between what happens on the ground and what happens in the air. If you have a rudder that can achieve the mildest sideslip you are also going to have a rudder that is going to squirm its way down the take-off run. In LEGACY mode this does not happen. In legacy mode there are several variables that can adjust prop wash on roll, pitch and yaw. NOT SO in MSFS "modern" flight model. There are two variables, or three if you count the dubious " torque on roll". Both of them invite you to enter a value. But after entering a huge array of values, NOTHING makes the slightest difference.
I'm afraid this is yet another indicator of the fact that whoever designed the flight modelling in MSFS has absolutely no idea how aircraft fly. They might be clever with maths and equations, but it is clear they have never actually sat in an aeroplane and thought with any depth about how aircraft respond.
The reason I say this is not to be unkind or provocative, but already end users are complaining about a host of mods, freeware, payware and other addons, as though the authors of these additions are responsible for the flaws within. In most cases they are not. They are dealing with a system which claimed it was a revolution, or at least partly revolution in flight dynamics. It isn't. It is a CUT DOWN version of what was in FSX, but this time without enough user control and with important parameters removed or hidden, to absolutely no purpose. We don't need "1000" lift points. We need INTELLIGENT controls and parameters designed by an intelligent and aware person who understands how aircraft fly.