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I have a .bmp of a blurred prop disk, that I have copied out of the Diamond 42 model, image folder from fsx.
I apply this as my diffuse texture in 3ds max, using flightsimx material editor.
In 3ds max, the diffuse map is awsome, with alpha channel.
I then export to .x then use xtomdl.
I then copy this into my model folder. Open simulator, and my propdisk is BLACK.
I have tried all variations in configuring....opened up image in Photoshop and ImageTool, saving out at 32 bit, 28 bit, saving in different formats. Nothing...black.
Yes, I have followed instructions from SDK for correct material recepit in 3dsmax......I must be missing something.
Thank you so very much FSD world!!
Rich
I apply this as my diffuse texture in 3ds max, using flightsimx material editor.
In 3ds max, the diffuse map is awsome, with alpha channel.
I then export to .x then use xtomdl.
I then copy this into my model folder. Open simulator, and my propdisk is BLACK.
I have tried all variations in configuring....opened up image in Photoshop and ImageTool, saving out at 32 bit, 28 bit, saving in different formats. Nothing...black.
Yes, I have followed instructions from SDK for correct material recepit in 3dsmax......I must be missing something.
Thank you so very much FSD world!!
Rich


