• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender Proper done workflow?

Hello. I've tried this method of texturing and doing overlaying on my polygon in blender. Basically I finish my polywork and start using the 1:1 texture as base asphalt texture on Bottom polygon. At this moment i don't worry about repetition. The next thing i want is to (or have already) duplicated the plain polygon for my next overlay texture. Basically i have been using the reference sat imagery with photoshop to place another asphalt texture on my polygon. Shown in Picture #1 It's basically good quality, but im not going for the really high res like the base texture and more like the consistency once that is placed ontop of the tiled Base texture. I use UV in blender to place it where i want on the runway for instance and use Alpha blend. but is it really how i should do it? Is there any other method of doing this?


The Overlay Texture, made ontop of the Satellite reference image in Photoshop. It's not perfect, but perosnally only to overlay the Base texture
1616025929831.png


This is the base asphalt texture.
1616026033233.png


This is both the Texture combined. Still unsure if this is how people normally would do it
I UV placed the texture made in photoshop, on the same polygon (but just a duplicated one)
I turned alpha level down so the transparency goes down to blend correctly with the repetition base texture.
1616026061269.png


From distance
1616026338299.png


Close up
1616026368407.png
 
Top