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I'm hoping there is a trick to this because right now its a mission...
When one pushes back a mountain, or uses a water mask, or in some way "bends" the mesh... the ground gets puffy.
And that means I have to reroute my roads after a modification, often several times... the reason is that I have car models and like driving around my scenery.
Even if one lays a VT road along the side of a mountain, its often unusable because it gets too puffy... because it carves the mountain.
What I mean by puffy is that there will be a bump in the road, and the car drives right through it... you see white and the roots of tree's
Also have another problem... when I build stuff on a mountain, and then want to take a road up there... it flattens the mountain, and thats not what I want it to do.
Very often... if I could just get it to lay the texture on the surface... a suitable road can be found by driving the route... but if the road carves into the mountain... that often creates its own puffy problems.
Is there a trick to the puffy issue?
Can one get a road to lay on the surface of the mesh, without any flattening?
On FS9...
Thanks
When one pushes back a mountain, or uses a water mask, or in some way "bends" the mesh... the ground gets puffy.
And that means I have to reroute my roads after a modification, often several times... the reason is that I have car models and like driving around my scenery.
Even if one lays a VT road along the side of a mountain, its often unusable because it gets too puffy... because it carves the mountain.
What I mean by puffy is that there will be a bump in the road, and the car drives right through it... you see white and the roots of tree's
Also have another problem... when I build stuff on a mountain, and then want to take a road up there... it flattens the mountain, and thats not what I want it to do.
Very often... if I could just get it to lay the texture on the surface... a suitable road can be found by driving the route... but if the road carves into the mountain... that often creates its own puffy problems.
Is there a trick to the puffy issue?
Can one get a road to lay on the surface of the mesh, without any flattening?
On FS9...
Thanks
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