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FSX Question about creating a library with objects sharing the same GUID

Hello, could someone explain what I might not be understanding with regards to Exporting from GMax for FSX ?
I have created an airport in Gmax complete with detailed buildings, signage, and utility poles. Everything is properly textured, efficient and ready for export. Last evening I exported the objects first as a whole scenery, which displayed perfectly in FSX. But doing this, I am not able to separate the objects to view/ manipulate in MCX, or create an object library. I then tried exporting each object separately with the intention of creating an object library using LCXML to allow me to place objects of my choosing, and perhaps use the same buildings on future projects.
However, when I assembled a list of the objects by adding the individual .MDLs, many errors popped up and the compile was unsuccessful. Sighting "objects share the same GUID".
My question is, what do I need to do in order to make a library of these scenery objects of the same scenery? I did read that once the GUID is set, best not to mess with it as scenery may not line up. Any help here would be most appreciated. Thank you.



Staff member
FSDevConf team
Resource contributor

You have probably set your GUID in GMax. That means if you export the scene in pieces, each MDL will get the same GUID. So before you export you need to assign an unique GUID.

Another option is to process your MDL files with the batch convert wizard in MCX. It has an option to assign a new GUID to each object, that will ensure they are unique.
Hi Arno,
Thank you for the reply. You are correct, I did set the GUID in Gmax. I took to your 2nd option, which is most reliable. Worked like a charm, no errors. Thank you kind sir!