Hi, I´m trying to make sense of all the material settings the Blender to MSFS toolset provides. One thing I don´t know how to handle is the Metallic map which is split into (Ambient?) Occlusion, Roughness and Metalness by separate RGB channels. When I download PBR materials from Textures.com, Texture Haven or the like, I always get separate PNG or JPEG files for Roughness, Ambient Occlusion and Metalness which are all grayscale textures. How can I combine these separate textures into the RGB channels of a single texture? Or to be more precise, is there a freeware programm that can do this?
Thanks,
Fabian
Thanks,
Fabian





