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question about mobile scenery

Messages
8
can i insert it or ai traffic into the airport, what i want to do is add a functional, fsx acceleration carrier to an airport, as a "training facility"
in actuality the carrier will be mostly below ground, so just the deck shows up, with wires and a cat launch.
 
You're pushing the envelope there.

I would expect the best way to do that is to setup the carrier as a separate airport that just happens to be located at the same place.

That's how helicopter AI works best.

In some cases we have to break apart an FS airport - like RJFU - Nagasaki - where the only runway and the new runway are separated by about a mile of open water. Setting up the commercial island airport as RJFU and the shore based GA runway at RJF1 allows both to be used and doesn't result in a lot of issues.
 
Reggie

Do any of the Carriers in FSX have a Library Object (model.mdl) GUID?

If so it could be placed as a scenery object and then set altitudeIsAgl="FALSE" to sink into the ground.
 
Lamont Clark has a utility for positioning boats (including carriers). It is called AI Boat Utility and is available on his website. Unfortunately I don't have an address for the site.

George
 
Jim,

As an old Senior Chief - I stay as far away from carrier's as possible.

I've landed in one in the right hand seat of an A-3 Skywarrior at night. Anyone who does that a second time is insane.

Even in FS. :teacher:

I'll try to check in the next couple days.
 
Lamont Clark has a utility for positioning boats (including carriers). It is called AI Boat Utility and is available on his website. Unfortunately I don't have an address for the site.

George


Google "LC0277"....

I believe his site URL is also in the readme's
of the aicarriers packages...

Paul
 
In a couple of places I have read that the carrier functions can only be utilized in missions so I am not certain this will work the way you hope.
 
could i take something that is usually static scenery, such as a hangar, and place that it ade, and then either, edit the xml file to point to another mdl, or replace the mdl of that hangar with the mdl of the carrier
 
liberalgeek

ADE Home edition does not handle scenery Library Objects. Do you know the GUID of the Carrier you want to use?
 
Thanks I will see if it is region locked. What airport were you thinking about for the placement?
 
liberalgeek

How deep do you want this Carrier buried.

Now you need to hurry up with a answer because I got Southwest and Delta out there holding. These Carriers are taking up my runway and I need to get the wreckers out there to move them. :)
 
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<?xml version="1.0" encoding="ISO-8859-1"?>
<FSData version="9.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:noNamespaceSchemaLocation="bglcomp.xsd">

<SceneryObject
lat="30.4886660111116"
lon="-81.6961177930335"
alt="-32.0F"
altitudeIsAgl="FALSE"
pitch="0"
bank="0"
heading="130.630"
imageComplexity="NORMAL">
<LibraryObject
name="{93615c8e-9789-49a9-b7b0-ec3d2a2625e6}"
scale="1.00" />
</SceneryObject>
</FSData>


Here is the XML

Several cautions

I use TcalcX to get a good decimal Lat/Lon. You MUST change the default altitudeIsAgl="TRUE" to "FALSE" like I have already done. This unlocks the elevation and allows you to sink the carrier into the ground for any type Library Object. That does not work on Generic Objects but this Carrier is a Library model and a animated AI Ship in the SimObjects\Boat folder.

The airport I am sitting at is 30 ft MSL. I set the alt="-32.0F" which is a total of 62ft. If you want the deck heigth to match the ground it needs to be lower. I did not measure the deck height accuratly of the Carrier but it appears to be right at 71 ft based on eyepoint of 3.8 ft for a Cess 172.
 
In a couple of places I have read that the carrier functions can only be utilized in missions so I am not certain this will work the way you hope.

The moving FSX carrier can be used in free flight.
The MDL used by Lamont Clark in his utilities is
the same MDL used in the FSX missions.

I can trap/launch from the free flight carriers
with no problems.

You won't get the "verbal guidence" that you get in the missions
but you will have the visual reference ( meatball ).

Paul
 
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i tried that file, the xml one and it did not work, yes i compiled it but it does not work. it shows up, but no acceleration features
 
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