MatthiasKNU
Resource contributor
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Good morning Arno, hello everyone!
For a few days now I have been working with the Create3DBuildings function of ScenProc.
I would like to use it to create the very densely built-up townships and slums in Africa better than with autogen for the sim.
I have already made my way through the manual, but a few questions still remain...
First of all, here are my test files:
township_test.zip
The test area is located near Cape Town Airport:
Google Maps KTC
While the roofs already look pretty good, the textures for the walls are only displayed usably for a few buildings (green).
The others are obviously very heavily distorted (red).
What do I have to do differently here so that at least most of the buildings look good?
One more question:
I have now added the scenery/texture folder to the sim. Unfortunately, the bgl is not displayed, but according to MCX the placement is already in the bgl - what do I have to do differently here?
Thank you very much in advance and have a nice sunday!
Matthias
For a few days now I have been working with the Create3DBuildings function of ScenProc.
I would like to use it to create the very densely built-up townships and slums in Africa better than with autogen for the sim.
I have already made my way through the manual, but a few questions still remain...
First of all, here are my test files:
township_test.zip
The test area is located near Cape Town Airport:
Google Maps KTC
While the roofs already look pretty good, the textures for the walls are only displayed usably for a few buildings (green).
The others are obviously very heavily distorted (red).
What do I have to do differently here so that at least most of the buildings look good?
One more question:
I have now added the scenery/texture folder to the sim. Unfortunately, the bgl is not displayed, but according to MCX the placement is already in the bgl - what do I have to do differently here?
Thank you very much in advance and have a nice sunday!
Matthias

